GSServer-CBT/soggy_resources/lua/Scene/20006/scene20006_group220006001.lua

312 lines
10 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2, monster_id = 20011201, pos = { x = -1.6, y = 47.0, z = 61.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 3, monster_id = 20011201, pos = { x = 6.5, y = 47.0, z = 64.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 150, gadget_id = 70220003, pos = { x = -8.3, y = 47.0, z = 71.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 },
{ config_id = 151, gadget_id = 70220003, pos = { x = -3.3, y = 47.0, z = 71.9 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 13, shape = RegionShape.SPHERE, radius = 22.65, pos = { x = 0.7, y = 52.0, z = -5.1 } },
{ config_id = 14, shape = RegionShape.SPHERE, radius = 7.48, pos = { x = 12.4, y = 51.0, z = 34.0 } },
{ config_id = 15, shape = RegionShape.SPHERE, radius = 8.52, pos = { x = 46.0, y = 42.0, z = 121.1 } },
{ config_id = 16, shape = RegionShape.SPHERE, radius = 26.06, pos = { x = 214.3, y = 46.1, z = 178.8 } },
{ config_id = 17, shape = RegionShape.CUBIC, size = { x = 37.2, y = 53.1, z = 12.4 }, pos = { x = 237.6, y = 65.4, z = 235.8 } },
{ config_id = 18, shape = RegionShape.CUBIC, size = { x = 50.2, y = 57.2, z = 1.0 }, pos = { x = 190.3, y = 76.0, z = 296.9 } },
{ config_id = 19, shape = RegionShape.CUBIC, size = { x = 17.9, y = 21.4, z = 1.0 }, pos = { x = 189.7, y = 62.3, z = 317.8 } },
{ config_id = 20, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.4, y = 58.5, z = 353.4 } },
{ config_id = 21, shape = RegionShape.SPHERE, radius = 5, pos = { x = 190.4, y = 42.0, z = 144.5 } },
{ config_id = 50, shape = RegionShape.SPHERE, radius = 9.25, pos = { x = 32.9, y = 50.8, z = 41.0 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_13", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13", action = "action_EVENT_ENTER_REGION_13" },
{ name = "ENTER_REGION_14", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14", action = "action_EVENT_ENTER_REGION_14" },
{ name = "ENTER_REGION_15", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_15", action = "action_EVENT_ENTER_REGION_15" },
{ name = "ENTER_REGION_16", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_16", action = "action_EVENT_ENTER_REGION_16" },
{ name = "ENTER_REGION_17", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_17", action = "action_EVENT_ENTER_REGION_17" },
{ name = "ENTER_REGION_18", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_18", action = "action_EVENT_ENTER_REGION_18" },
{ name = "ENTER_REGION_19", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_19", action = "action_EVENT_ENTER_REGION_19" },
{ name = "ENTER_REGION_20", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_20", action = "action_EVENT_ENTER_REGION_20" },
{ name = "ENTER_REGION_21", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_21", action = "action_EVENT_ENTER_REGION_21" },
{ name = "ENTER_REGION_50", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_50", action = "action_EVENT_ENTER_REGION_50" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = suite_1,
monsters = { 2, 3 },
gadgets = { 150, 151 },
regions = { 13, 14, 15, 16, 17, 18, 19, 20, 21, 50 },
triggers = { "ENTER_REGION_13", "ENTER_REGION_14", "ENTER_REGION_15", "ENTER_REGION_16", "ENTER_REGION_17", "ENTER_REGION_18", "ENTER_REGION_19", "ENTER_REGION_20", "ENTER_REGION_21", "ENTER_REGION_50" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_13(context, evt)
if evt.param1 ~= 13 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_13(context, evt)
-- 调用提示id为 1021001 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1021001) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_14(context, evt)
if evt.param1 ~= 14 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_14(context, evt)
-- 调用提示id为 1022001 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1022001) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_15(context, evt)
if evt.param1 ~= 15 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_15(context, evt)
-- 调用提示id为 1023001 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1023001) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_16(context, evt)
if evt.param1 ~= 16 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_16(context, evt)
-- 调用提示id为 1024001 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1024001) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_17(context, evt)
if evt.param1 ~= 17 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_17(context, evt)
-- 调用提示id为 1025001 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1025001) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_18(context, evt)
if evt.param1 ~= 18 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_18(context, evt)
-- 调用提示id为 1026001 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1026001) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_19(context, evt)
if evt.param1 ~= 19 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_19(context, evt)
-- 调用提示id为 1027001 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1027001) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_20(context, evt)
if evt.param1 ~= 20 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_20(context, evt)
-- 调用提示id为 1028001 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1028001) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_21(context, evt)
if evt.param1 ~= 21 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_21(context, evt)
-- 调用提示id为 1029001 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1029001) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_50(context, evt)
if evt.param1 ~= 50 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_50(context, evt)
-- 触发镜头注目注目位置为坐标19073311持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=190, y=73, z=311}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end