mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
149 lines
4.6 KiB
Lua
149 lines
4.6 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 61, monster_id = 20011001, pos = { x = 515.7, y = -65.9, z = 235.2 }, rot = { x = 0.0, y = 175.4, z = 0.0 }, level = 0, drop_id = 100012 },
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{ config_id = 63, monster_id = 20011001, pos = { x = 519.5, y = -65.9, z = 235.2 }, rot = { x = 0.0, y = 199.5, z = 0.0 }, level = 0, drop_id = 100012 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 182, gadget_id = 70320002, pos = { x = 520.9, y = -66.0, z = 246.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 243, gadget_id = 70210021, pos = { x = 517.6, y = -65.9, z = 235.6 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, chest_drop_id = 1000102, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
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{ config_id = 430, gadget_id = 70320002, pos = { x = 514.0, y = -66.0, z = 224.4 }, rot = { x = 0.0, y = 90.1, z = 0.0 }, level = 4, state = GadgetState.GearStart }
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}
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-- 区域
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regions = {
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{ config_id = 29, shape = RegionShape.SPHERE, radius = 7.9, pos = { x = 517.8, y = -68.0, z = 261.2 } },
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{ config_id = 46, shape = RegionShape.SPHERE, radius = 5, pos = { x = 518.0, y = -65.9, z = 229.1 } },
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{ config_id = 47, shape = RegionShape.SPHERE, radius = 5, pos = { x = 517.9, y = -65.9, z = 235.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_29", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_29", action = "action_EVENT_ENTER_REGION_29" },
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{ name = "GADGET_STATE_CHANGE_46", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_46", action = "action_EVENT_GADGET_STATE_CHANGE_46" },
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{ name = "GADGET_STATE_CHANGE_47", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_47", action = "action_EVENT_GADGET_STATE_CHANGE_47" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = suite_1,
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monsters = { },
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gadgets = { 182, 243, 430 },
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regions = { 29, 46, 47 },
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triggers = { "ENTER_REGION_29", "GADGET_STATE_CHANGE_46", "GADGET_STATE_CHANGE_47" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_29(context, evt)
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if evt.param1 ~= 29 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_29(context, evt)
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-- 调用提示id为 1009001 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1009001) then
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(500,-62,266),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=500, y=-62, z=266}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_46(context, evt)
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if 181 ~= evt.param2 or GadgetState.GearStop ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_46(context, evt)
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-- 解锁目标243
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 243, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_47(context, evt)
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if 243 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_47(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 61, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 63, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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