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https://gitlab.com/YuukiPS/GSServer-CBT.git
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128 lines
4.1 KiB
Lua
128 lines
4.1 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 78, monster_id = 21011001, pos = { x = 493.5, y = -23.1, z = 111.4 }, rot = { x = 0.0, y = 303.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 79, monster_id = 21011001, pos = { x = 493.2, y = -23.4, z = 131.0 }, rot = { x = 0.0, y = 245.3, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 87, monster_id = 22010201, pos = { x = 495.9, y = -23.2, z = 121.6 }, rot = { x = 0.0, y = 276.9, z = 0.0 }, level = 0, disableWander = true, affix = { 1001 }, isElite = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 79, gadget_id = 70350002, pos = { x = 500.7, y = -23.1, z = 121.6 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
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{ config_id = 162, gadget_id = 70210042, pos = { x = 496.2, y = -23.1, z = 110.2 }, rot = { x = 0.0, y = 305.5, z = 0.0 }, level = 1, chest_drop_id = 1400300, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_PASS_CHEST },
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{ config_id = 163, gadget_id = 70210022, pos = { x = 496.3, y = -23.2, z = 133.4 }, rot = { x = 0.0, y = 276.0, z = 0.0 }, level = 1, chest_drop_id = 1400301, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }
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}
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-- 区域
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regions = {
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{ config_id = 44, shape = RegionShape.SPHERE, radius = 5, pos = { x = 494.3, y = -23.1, z = 110.9 } },
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{ config_id = 72, shape = RegionShape.SPHERE, radius = 5, pos = { x = 494.7, y = -23.7, z = 121.7 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_44", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_44", action = "action_EVENT_ANY_MONSTER_DIE_44" },
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{ name = "CLIENT_EXECUTE_72", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_72", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 78, 79, 87 },
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gadgets = { 79, 162, 163 },
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regions = { 44, 72 },
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triggers = { "ANY_MONSTER_DIE_44", "CLIENT_EXECUTE_72" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_44(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_44(context, evt)
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-- 将configid为 162 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 162, GadgetState.Default) then
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return -1
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end
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-- 将configid为 163 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 163, GadgetState.Default) then
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return -1
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end
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-- 将configid为 79 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 79, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_72(context, evt)
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-- 针对groupid为 220010009 中该config对应的物件进行状态改变操作
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local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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--ScriptLib.PrintLog("config_id="..this_gadget)
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if evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 220010009, this_gadget, GadgetState.GearStart )
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return 0
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end
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 220010009, this_gadget, GadgetState.Default )
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return 0
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end
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return 0
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end
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