GSServer-CBT/soggy_resources/lua/Scene/20011/scene20011_group220011003.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

484 lines
18 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 16, monster_id = 21010401, pos = { x = 489.0, y = -24.1, z = 127.0 }, rot = { x = 0.0, y = 240.0, z = 0.0 }, level = 1, drop_id = 1100309, pose_id = 402 },
{ config_id = 17, monster_id = 21010401, pos = { x = 488.5, y = -23.4, z = 116.2 }, rot = { x = 0.0, y = 305.5, z = 0.0 }, level = 1, drop_id = 1100309, pose_id = 402 },
{ config_id = 18, monster_id = 20011101, pos = { x = 486.6, y = -23.6, z = 120.9 }, rot = { x = 0.0, y = 269.3, z = 0.0 }, level = 1, drop_id = 1100309, disableWander = true, affix = { 1002 }, isElite = true },
{ config_id = 19, monster_id = 21010401, pos = { x = 489.8, y = -22.9, z = 121.2 }, rot = { x = 0.0, y = 280.5, z = 0.0 }, level = 1, drop_id = 1100309, pose_id = 402 },
{ config_id = 21, monster_id = 21010201, pos = { x = 480.1, y = -22.9, z = 126.7 }, rot = { x = 0.0, y = 140.1, z = 0.0 }, level = 1, drop_id = 1100309 },
{ config_id = 22, monster_id = 21010201, pos = { x = 481.1, y = -22.9, z = 116.1 }, rot = { x = 0.0, y = 53.7, z = 0.0 }, level = 1, drop_id = 1100309 },
{ config_id = 23, monster_id = 21010201, pos = { x = 492.0, y = -23.0, z = 116.6 }, rot = { x = 0.0, y = 298.0, z = 0.0 }, level = 1, drop_id = 1100309 },
{ config_id = 24, monster_id = 21010201, pos = { x = 492.0, y = -23.0, z = 126.5 }, rot = { x = 0.0, y = 225.3, z = 0.0 }, level = 1, drop_id = 1100309, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 18, gadget_id = 70350002, pos = { x = 463.7, y = -9.5, z = 120.9 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 19, gadget_id = 70350002, pos = { x = 500.9, y = -23.2, z = 121.6 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 50, gadget_id = 70310001, pos = { x = 460.1, y = -7.3, z = 126.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 51, gadget_id = 70310001, pos = { x = 460.1, y = -7.2, z = 115.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 52, gadget_id = 70310002, pos = { x = 498.7, y = -18.6, z = 127.4 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 53, gadget_id = 70310002, pos = { x = 498.7, y = -18.5, z = 116.0 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 63, gadget_id = 70310002, pos = { x = 430.3, y = -13.3, z = 128.5 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 64, gadget_id = 70310002, pos = { x = 430.3, y = -13.4, z = 114.7 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 65, gadget_id = 70310002, pos = { x = 430.3, y = -19.4, z = 128.5 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 66, gadget_id = 70310002, pos = { x = 430.3, y = -19.4, z = 114.7 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 95, gadget_id = 70900202, pos = { x = 511.9, y = -24.3, z = 121.7 }, rot = { x = 0.0, y = 48.8, z = 0.0 }, level = 1 },
{ config_id = 96, gadget_id = 70900202, pos = { x = 532.8, y = -23.3, z = 123.1 }, rot = { x = 0.0, y = 215.6, z = 0.0 }, level = 1 },
{ config_id = 127, gadget_id = 70220013, pos = { x = 458.4, y = -9.4, z = 111.8 }, rot = { x = 0.0, y = 147.1, z = 0.0 }, level = 1 },
{ config_id = 128, gadget_id = 70220013, pos = { x = 455.7, y = -9.3, z = 111.3 }, rot = { x = 0.0, y = 241.3, z = 0.0 }, level = 1 },
{ config_id = 129, gadget_id = 70220013, pos = { x = 453.3, y = -9.3, z = 110.2 }, rot = { x = 0.0, y = 163.6, z = 0.0 }, level = 1 },
{ config_id = 130, gadget_id = 70220013, pos = { x = 459.2, y = -9.3, z = 109.2 }, rot = { x = 0.0, y = 239.0, z = 0.0 }, level = 1 },
{ config_id = 131, gadget_id = 70210021, pos = { x = 456.4, y = -9.3, z = 107.8 }, rot = { x = 0.0, y = 245.9, z = 0.0 }, level = 1, chest_drop_id = 1100302, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 132, gadget_id = 70220014, pos = { x = 455.0, y = -9.4, z = 109.3 }, rot = { x = 0.0, y = 299.3, z = 0.0 }, level = 1 },
{ config_id = 133, gadget_id = 70220014, pos = { x = 456.5, y = -9.3, z = 113.2 }, rot = { x = 0.0, y = 34.8, z = 0.0 }, level = 1 },
{ config_id = 134, gadget_id = 70220014, pos = { x = 454.4, y = -9.4, z = 110.9 }, rot = { x = 0.0, y = 48.8, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 11, shape = RegionShape.SPHERE, radius = 7.3, pos = { x = 435.2, y = -7.7, z = 121.1 } },
{ config_id = 12, shape = RegionShape.SPHERE, radius = 5, pos = { x = 487.7, y = -22.8, z = 119.2 } },
{ config_id = 22, shape = RegionShape.SPHERE, radius = 5, pos = { x = 486.7, y = -23.0, z = 120.2 } },
{ config_id = 26, shape = RegionShape.CUBIC, size = { x = 10.0, y = 8.0, z = 15.0 }, pos = { x = 505.9, y = -22.5, z = 121.3 } },
{ config_id = 40, shape = RegionShape.SPHERE, radius = 5, pos = { x = 422.8, y = -24.3, z = 120.5 } },
{ config_id = 41, shape = RegionShape.CUBIC, size = { x = 15.0, y = 3.0, z = 15.0 }, pos = { x = 427.0, y = -17.0, z = 121.8 } },
{ config_id = 66, shape = RegionShape.SPHERE, radius = 5, pos = { x = 493.9, y = -23.4, z = 122.0 } },
{ config_id = 67, shape = RegionShape.SPHERE, radius = 5, pos = { x = 489.3, y = -23.4, z = 122.1 } },
{ config_id = 68, shape = RegionShape.SPHERE, radius = 5, pos = { x = 483.6, y = -23.4, z = 123.2 } },
{ config_id = 69, shape = RegionShape.SPHERE, radius = 5, pos = { x = 483.2, y = -23.4, z = 124.9 } },
{ config_id = 70, shape = RegionShape.SPHERE, radius = 5, pos = { x = 493.2, y = -23.4, z = 119.5 } },
{ config_id = 71, shape = RegionShape.SPHERE, radius = 5, pos = { x = 487.2, y = -23.4, z = 111.5 } },
{ config_id = 72, shape = RegionShape.SPHERE, radius = 5, pos = { x = 493.1, y = -23.1, z = 110.6 } },
{ config_id = 73, shape = RegionShape.SPHERE, radius = 5, pos = { x = 486.6, y = -23.4, z = 112.3 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_11", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11", action = "action_EVENT_ENTER_REGION_11" },
{ name = "VARIABLE_CHANGE_12", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_12", action = "action_EVENT_VARIABLE_CHANGE_12" },
{ name = "ANY_MONSTER_DIE_22", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_22", action = "action_EVENT_ANY_MONSTER_DIE_22" },
{ name = "ENTER_REGION_26", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_26", action = "action_EVENT_ENTER_REGION_26" },
{ name = "ENTER_REGION_40", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_40", action = "action_EVENT_ENTER_REGION_40" },
{ name = "ENTER_REGION_41", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_41", action = "action_EVENT_ENTER_REGION_41" },
{ name = "ANY_MONSTER_DIE_66", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_66", action = "action_EVENT_ANY_MONSTER_DIE_66" },
{ name = "ANY_MONSTER_DIE_67", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_67", action = "action_EVENT_ANY_MONSTER_DIE_67" },
{ name = "ANY_MONSTER_DIE_68", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_68", action = "action_EVENT_ANY_MONSTER_DIE_68" },
{ name = "ANY_MONSTER_DIE_69", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_69", action = "action_EVENT_ANY_MONSTER_DIE_69" },
{ name = "ANY_MONSTER_DIE_70", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_70", action = "action_EVENT_ANY_MONSTER_DIE_70" },
{ name = "ANY_MONSTER_DIE_71", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_71", action = "action_EVENT_ANY_MONSTER_DIE_71" },
{ name = "ANY_MONSTER_DIE_72", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_72", action = "action_EVENT_ANY_MONSTER_DIE_72" },
{ name = "ANY_MONSTER_DIE_73", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_73", action = "action_EVENT_ANY_MONSTER_DIE_73" }
}
-- 变量
variables = {
{ name = "Key", value = 0, persistent = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = suite_1,
monsters = { 16, 17, 18, 19 },
gadgets = { 18, 19, 50, 51, 52, 53, 63, 64, 65, 66, 127, 128, 129, 130, 131, 132, 133, 134 },
regions = { 11, 12, 22, 26, 40, 41, 66, 67, 68, 69, 70, 71, 72, 73 },
triggers = { "ENTER_REGION_11", "VARIABLE_CHANGE_12", "ANY_MONSTER_DIE_22", "ENTER_REGION_26", "ENTER_REGION_40", "ENTER_REGION_41", "ANY_MONSTER_DIE_66", "ANY_MONSTER_DIE_67", "ANY_MONSTER_DIE_68", "ANY_MONSTER_DIE_69", "ANY_MONSTER_DIE_70", "ANY_MONSTER_DIE_71", "ANY_MONSTER_DIE_72", "ANY_MONSTER_DIE_73" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_11(context, evt)
if evt.param1 ~= 11 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_11(context, evt)
-- 将configid为 18 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 18, GadgetState.GearStart) then
return -1
end
-- 将configid为 50 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 50, GadgetState.GearStart) then
return -1
end
-- 将configid为 51 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 51, GadgetState.GearStart) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_12(context, evt)
-- 判断变量"Key"为8
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 8 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_12(context, evt)
-- 将configid为 19 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 19, GadgetState.GearStart) then
return -1
end
-- 将configid为 52 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 52, GadgetState.GearStart) then
return -1
end
-- 将configid为 53 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 53, GadgetState.GearStart) then
return -1
end
-- 创生gadget 95
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 95 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_22(context, evt)
-- 判断剩余怪物数量是否是1
if ScriptLib.GetGroupMonsterCount(context) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_22(context, evt)
-- 调用提示id为 1037001 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1037001) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_26(context, evt)
if evt.param1 ~= 26 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_26(context, evt)
-- 调用提示id为 1041022 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1041022) then
return -1
end
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220011003, monsters = {}, gadgets = {95} }) then
return -1
end
-- 创生gadget 96
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 96 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_40(context, evt)
if evt.param1 ~= 40 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_40(context, evt)
-- 将configid为 65 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 65, GadgetState.GearStart) then
return -1
end
-- 将configid为 66 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 66, GadgetState.GearStart) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_41(context, evt)
if evt.param1 ~= 41 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_41(context, evt)
-- 将configid为 63 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 63, GadgetState.GearStart) then
return -1
end
-- 将configid为 64 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 64, GadgetState.GearStart) then
return -1
end
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220011002, monsters = {}, gadgets = {94} }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_66(context, evt)
--判断死亡怪物的configid是否为 21
if evt.param1 ~= 21 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_66(context, evt)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_67(context, evt)
if 22 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_67(context, evt)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_68(context, evt)
if 23 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_68(context, evt)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_69(context, evt)
if 24 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_69(context, evt)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_70(context, evt)
--判断死亡怪物的configid是否为 17
if evt.param1 ~= 17 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_70(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 22, delay_time = 1 }) then
return -1
end
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_71(context, evt)
--判断死亡怪物的configid是否为 16
if evt.param1 ~= 16 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_71(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 21, delay_time = 1 }) then
return -1
end
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_72(context, evt)
--判断死亡怪物的configid是否为 19
if evt.param1 ~= 19 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_72(context, evt)
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 23, delay_time = 1 }) then
return -1
end
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
-- 延迟1秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 24, delay_time = 1 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_73(context, evt)
--判断死亡怪物的configid是否为 18
if evt.param1 ~= 18 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_73(context, evt)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
return 0
end