mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
239 lines
7.8 KiB
Lua
239 lines
7.8 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 9, monster_id = 20011201, pos = { x = 409.7, y = -22.2, z = 67.2 }, rot = { x = 0.0, y = 136.8, z = 0.0 }, level = 3, drop_id = 1100309, disableWander = true },
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{ config_id = 25, monster_id = 20011201, pos = { x = 409.7, y = -22.0, z = 60.6 }, rot = { x = 0.0, y = 36.5, z = 0.0 }, level = 3, drop_id = 1100309, disableWander = true },
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{ config_id = 26, monster_id = 20011201, pos = { x = 408.6, y = -22.1, z = 61.4 }, rot = { x = 0.0, y = 76.9, z = 0.0 }, level = 3, drop_id = 1100309, disableWander = true },
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{ config_id = 28, monster_id = 20011201, pos = { x = 408.8, y = -22.1, z = 65.9 }, rot = { x = 0.0, y = 109.4, z = 0.0 }, level = 3, drop_id = 1100309, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 408.8, y = -22.1, z = 67.6 } },
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{ config_id = 56, shape = RegionShape.SPHERE, radius = 5, pos = { x = 405.7, y = -22.1, z = 64.5 } },
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{ config_id = 57, shape = RegionShape.SPHERE, radius = 5, pos = { x = 405.0, y = -22.0, z = 61.7 } },
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{ config_id = 58, shape = RegionShape.SPHERE, radius = 5, pos = { x = 405.4, y = -22.1, z = 66.2 } },
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{ config_id = 59, shape = RegionShape.SPHERE, radius = 5, pos = { x = 407.2, y = -22.1, z = 65.1 } },
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{ config_id = 61, shape = RegionShape.SPHERE, radius = 5, pos = { x = 410.2, y = -22.1, z = 58.2 } },
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{ config_id = 65, shape = RegionShape.SPHERE, radius = 5, pos = { x = 412.6, y = -22.1, z = 63.9 } }
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}
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-- 触发器
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triggers = {
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{ name = "CHALLENGE_SUCCESS_8", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_8", trigger_count = 0 },
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{ name = "ANY_MONSTER_LIVE_56", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_56", action = "action_EVENT_ANY_MONSTER_LIVE_56", trigger_count = 0 },
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{ name = "ANY_MONSTER_LIVE_57", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_57", action = "action_EVENT_ANY_MONSTER_LIVE_57", trigger_count = 0 },
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{ name = "ANY_MONSTER_LIVE_58", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_58", action = "action_EVENT_ANY_MONSTER_LIVE_58", trigger_count = 0 },
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{ name = "ANY_MONSTER_LIVE_59", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_59", action = "action_EVENT_ANY_MONSTER_LIVE_59", trigger_count = 0 },
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{ name = "CHALLENGE_FAIL_61", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_61", trigger_count = 0 },
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{ name = "ANY_MONSTER_LIVE_65", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_65", action = "action_EVENT_ANY_MONSTER_LIVE_65", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 2,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 9, 25, 26, 28 },
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gadgets = { },
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regions = { 8, 56, 57, 58, 59, 61, 65 },
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triggers = { "CHALLENGE_SUCCESS_8", "ANY_MONSTER_LIVE_56", "ANY_MONSTER_LIVE_57", "ANY_MONSTER_LIVE_58", "ANY_MONSTER_LIVE_59", "CHALLENGE_FAIL_61", "ANY_MONSTER_LIVE_65" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_8(context, evt)
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-- 改变指定group组220011001中, configid为10的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 10, GadgetState.GearStart) then
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return -1
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end
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-- 改变指定group组220011001中, configid为46的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 46, GadgetState.GearStart) then
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return -1
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end
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-- 改变指定group组220011001中, configid为47的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 47, GadgetState.GearStart) then
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(406,-17,81),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=406, y=-17, z=81}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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-- 改变指定group组220011001中, configid为136的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 136, GadgetState.Default) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_56(context, evt)
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if 9 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_56(context, evt)
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-- 开启或者关闭groupid为220011001中,configid为:9的怪物的ai,set为1是开启,为0是关闭
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if 0 ~= ScriptLib.SetMonsterAIByGroup(context, 0, 9, 220011001) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_57(context, evt)
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if 25 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_57(context, evt)
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-- 开启或者关闭groupid为220011001中,configid为:25的怪物的ai,set为1是开启,为0是关闭
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if 0 ~= ScriptLib.SetMonsterAIByGroup(context, 0, 25, 220011001) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_58(context, evt)
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if 26 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_58(context, evt)
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-- 开启或者关闭groupid为220011001中,configid为:26的怪物的ai,set为1是开启,为0是关闭
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if 0 ~= ScriptLib.SetMonsterAIByGroup(context, 0, 26, 220011001) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_59(context, evt)
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if 28 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_59(context, evt)
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-- 开启或者关闭groupid为220011001中,configid为:28的怪物的ai,set为1是开启,为0是关闭
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if 0 ~= ScriptLib.SetMonsterAIByGroup(context, 0, 28, 220011001) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_61(context, evt)
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-- 改变指定group组220011001中, configid为135的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 135, GadgetState.Default) then
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220011006, suite = 2 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_65(context, evt)
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if 9 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_65(context, evt)
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-- 创建编号为1(该挑战的识别id),挑战内容为137的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 1, 137, 20, 220011006, 4, 0) then
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return -1
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end
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return 0
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end
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