mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
143 lines
4.6 KiB
Lua
143 lines
4.6 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 20, monster_id = 21010301, pos = { x = 177.9, y = 42.0, z = 120.2 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 21, monster_id = 21010301, pos = { x = 177.9, y = 42.0, z = 121.6 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 22, monster_id = 21010301, pos = { x = 180.0, y = 42.0, z = 120.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 23, monster_id = 21010301, pos = { x = 180.1, y = 42.0, z = 121.6 }, rot = { x = 0.0, y = 273.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 24, monster_id = 20010901, pos = { x = 190.4, y = 42.1, z = 120.9 }, rot = { x = 0.0, y = 274.7, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 19, gadget_id = 70320001, pos = { x = 86.3, y = 39.5, z = 119.8 }, rot = { x = 0.0, y = 323.1, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 20, gadget_id = 70320001, pos = { x = 98.6, y = 39.5, z = 123.8 }, rot = { x = 0.0, y = 144.1, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 21, gadget_id = 70350002, pos = { x = 173.9, y = 42.0, z = 121.0 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 22, gadget_id = 70350002, pos = { x = 190.5, y = 42.0, z = 137.7 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 },
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{ config_id = 23, gadget_id = 70320001, pos = { x = 112.9, y = 39.5, z = 120.8 }, rot = { x = 0.0, y = 133.6, z = 0.0 }, level = 1, state = GadgetState.GearStart }
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}
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-- 区域
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regions = {
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{ config_id = 5, shape = RegionShape.SPHERE, radius = 12.11, pos = { x = 139.8, y = 39.5, z = 121.4 } },
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{ config_id = 6, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.3, y = 42.0, z = 126.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_5", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5", action = "action_EVENT_ENTER_REGION_5" },
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{ name = "ANY_MONSTER_DIE_6", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6", action = "action_EVENT_ANY_MONSTER_DIE_6", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = suite_1,
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monsters = { 24 },
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gadgets = { 19, 20, 21, 22, 23 },
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regions = { 5, 6 },
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triggers = { "ENTER_REGION_5", "ANY_MONSTER_DIE_6" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_5(context, evt)
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if evt.param1 ~= 5 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_5(context, evt)
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-- 将configid为 21 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 21, GadgetState.GearStart) then
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return -1
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end
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-- 延迟2秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 20, delay_time = 2 }) then
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return -1
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end
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-- 延迟2秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 21, delay_time = 2 }) then
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return -1
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end
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-- 延迟2秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 22, delay_time = 2 }) then
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return -1
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end
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-- 延迟2秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 23, delay_time = 2 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_6(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_6(context, evt)
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-- 将configid为 22 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 22, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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