mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
98 lines
3.0 KiB
Lua
98 lines
3.0 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 2, monster_id = 21010101, pos = { x = 189.7, y = 37.5, z = -4.2 }, rot = { x = 0.0, y = 311.0, z = 0.0 }, level = 0, pose_id = 9003 },
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{ config_id = 3, monster_id = 21010101, pos = { x = 190.2, y = 37.5, z = 1.6 }, rot = { x = 0.0, y = 274.7, z = 0.0 }, level = 0, pose_id = 9003 },
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{ config_id = 4, monster_id = 20011202, pos = { x = 186.7, y = 37.5, z = 2.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 5, monster_id = 20011202, pos = { x = 186.5, y = 37.5, z = -0.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 6, monster_id = 20011202, pos = { x = 187.7, y = 37.5, z = 4.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 5, gadget_id = 70220010, pos = { x = 177.3, y = 37.5, z = -5.1 }, rot = { x = 0.0, y = 148.1, z = 0.0 }, level = 1 },
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{ config_id = 6, gadget_id = 70220010, pos = { x = 176.9, y = 37.5, z = 0.9 }, rot = { x = 0.0, y = 155.7, z = 0.0 }, level = 1 },
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{ config_id = 7, gadget_id = 70350006, pos = { x = 183.6, y = 37.5, z = 8.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 8, gadget_id = 70210034, pos = { x = 177.0, y = 30.3, z = 18.9 }, rot = { x = 0.0, y = 171.0, z = 0.0 }, level = 1, chest_drop_id = 1000104, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }
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}
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-- 区域
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regions = {
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{ config_id = 4, shape = RegionShape.SPHERE, radius = 5, pos = { x = 179.8, y = 37.5, z = 1.5 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_4", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4", action = "action_EVENT_ANY_MONSTER_DIE_4" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 2, 3, 4, 5, 6 },
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gadgets = { 5, 6, 7 },
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regions = { 4 },
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triggers = { "ANY_MONSTER_DIE_4" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_4(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_4(context, evt)
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-- 将configid为 7 的物件更改为状态 GadgetState.GearAction1
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7, GadgetState.GearAction1) then
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return -1
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end
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return 0
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end
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