121 lines
3.0 KiB
Lua
121 lines
3.0 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 544, monster_id = 20020101, pos = { x = 1331.8, y = 303.4, z = -1867.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10, drop_id = 200601, isOneoff = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 101, shape = RegionShape.SPHERE, radius = 31.8, pos = { x = 1339.6, y = 299.4, z = -1861.1 } },
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{ config_id = 216, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1333.6, y = 302.7, z = -1867.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_101", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_101", action = "action_EVENT_ENTER_REGION_101" },
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{ name = "ANY_MONSTER_DIE_216", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_216", action = "action_EVENT_ANY_MONSTER_DIE_216" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 101, 216 },
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triggers = { "ENTER_REGION_101", "ANY_MONSTER_DIE_216" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_101(context, evt)
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if evt.param1 ~= 101 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_101(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 544, delay_time = 0 }) then
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(1331,303,-1867),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=1331, y=303, z=-1867}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_216(context, evt)
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--判断死亡怪物的configid是否为 544
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if evt.param1 ~= 544 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_216(context, evt)
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-- 解锁当前场景中pointid 为%force_id%的 传送点或者地城入口
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if 0 ~= ScriptLib.UnlockScenePoint(context, 40) then
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return -1
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end
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return 0
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end
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