GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133001112.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 544, monster_id = 20020101, pos = { x = 1331.8, y = 303.4, z = -1867.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10, drop_id = 200601, isOneoff = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 101, shape = RegionShape.SPHERE, radius = 31.8, pos = { x = 1339.6, y = 299.4, z = -1861.1 } },
{ config_id = 216, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1333.6, y = 302.7, z = -1867.1 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_101", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_101", action = "action_EVENT_ENTER_REGION_101" },
{ name = "ANY_MONSTER_DIE_216", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_216", action = "action_EVENT_ANY_MONSTER_DIE_216" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { 101, 216 },
triggers = { "ENTER_REGION_101", "ANY_MONSTER_DIE_216" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_101(context, evt)
if evt.param1 ~= 101 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_101(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 544, delay_time = 0 }) then
return -1
end
-- 触发镜头注目注目位置为坐标1331303-1867持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=1331, y=303, z=-1867}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_216(context, evt)
--判断死亡怪物的configid是否为 544
if evt.param1 ~= 544 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_216(context, evt)
-- 解锁当前场景中pointid 为%force_id%的 传送点或者地城入口
if 0 ~= ScriptLib.UnlockScenePoint(context, 40) then
return -1
end
return 0
end