108 lines
3.2 KiB
Lua
108 lines
3.2 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2932, gadget_id = 70500000, pos = { x = 1561.6, y = 294.8, z = -1215.2 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 2933, gadget_id = 70500000, pos = { x = 1557.2, y = 296.2, z = -1213.1 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 2934, gadget_id = 70500000, pos = { x = 1558.4, y = 296.4, z = -1209.2 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 2935, gadget_id = 70500000, pos = { x = 1561.7, y = 295.3, z = -1210.8 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 2936, gadget_id = 70210021, pos = { x = 1559.2, y = 295.7, z = -1212.4 }, rot = { x = 11.6, y = 113.1, z = 0.0 }, level = 1, chest_drop_id = 403321, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 354, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1559.1, y = 295.8, z = -1212.4 } },
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{ config_id = 355, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1558.6, y = 295.9, z = -1212.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "GATHER_354", event = EventType.EVENT_GATHER, source = "", condition = "condition_EVENT_GATHER_354", action = "action_EVENT_GATHER_354", trigger_count = 0 },
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{ name = "CLIENT_EXECUTE_355", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_355", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 2932, 2933, 2934, 2935 },
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regions = { 354, 355 },
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triggers = { "GATHER_354", "CLIENT_EXECUTE_355" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GATHER_354(context, evt)
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-- 判断指定group组剩余gadget数量是否是0
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133001259}) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GATHER_354(context, evt)
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-- 创建id为2936的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2936 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_355(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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