97 lines
3.2 KiB
Lua
97 lines
3.2 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 833, monster_id = 21010201, pos = { x = 1889.9, y = 238.5, z = -797.6 }, rot = { x = 0.0, y = 290.9, z = 0.0 }, level = 6, drop_id = 303002, disableWander = true, pose_id = 9003 },
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{ config_id = 834, monster_id = 21010201, pos = { x = 1886.8, y = 238.0, z = -790.6 }, rot = { x = 0.0, y = 278.2, z = 0.0 }, level = 6, drop_id = 303002, pose_id = 0 },
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{ config_id = 835, monster_id = 21010201, pos = { x = 1888.8, y = 238.1, z = -794.9 }, rot = { x = 0.0, y = 214.1, z = 0.0 }, level = 6, drop_id = 303002, disableWander = true, pose_id = 9002 },
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{ config_id = 836, monster_id = 21030301, pos = { x = 1884.4, y = 238.1, z = -797.1 }, rot = { x = 0.0, y = 94.7, z = 0.0 }, level = 6, drop_id = 303002, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2132, gadget_id = 70210032, pos = { x = 1887.1, y = 238.2, z = -797.2 }, rot = { x = 0.0, y = 343.5, z = 0.0 }, level = 1, chest_drop_id = 403122, state = GadgetState.ChestLocked, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT },
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{ config_id = 2133, gadget_id = 70220005, pos = { x = 1890.4, y = 238.3, z = -796.1 }, rot = { x = 0.0, y = 47.3, z = 0.0 }, level = 1 },
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{ config_id = 2134, gadget_id = 70220013, pos = { x = 1881.9, y = 238.0, z = -799.7 }, rot = { x = 0.0, y = 125.3, z = 0.0 }, level = 1 },
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{ config_id = 2135, gadget_id = 70220013, pos = { x = 1881.0, y = 237.8, z = -797.5 }, rot = { x = 0.0, y = 194.9, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 296, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1885.7, y = 238.1, z = -797.3 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_296", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_296", action = "action_EVENT_ANY_MONSTER_DIE_296" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 833, 834, 835, 836 },
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gadgets = { 2132, 2133, 2134, 2135 },
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regions = { 296 },
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triggers = { "ANY_MONSTER_DIE_296" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_296(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_296(context, evt)
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-- 解锁目标2132
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 2132, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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