267 lines
8.9 KiB
Lua
267 lines
8.9 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 52, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2387.1, y = 206.7, z = -1298.6 } },
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{ config_id = 53, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2395.9, y = 253.9, z = -1365.6 } },
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{ config_id = 54, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2545.5, y = 267.5, z = -1458.1 } },
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{ config_id = 55, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2672.3, y = 246.6, z = -1276.0 } },
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{ config_id = 56, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2660.0, y = 246.7, z = -1320.9 } },
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{ config_id = 57, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2463.2, y = 211.6, z = -1029.6 } },
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{ config_id = 58, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2635.8, y = 220.1, z = -1045.1 } },
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{ config_id = 59, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2539.8, y = 218.5, z = -1052.2 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_52", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_52", action = "action_EVENT_ENTER_REGION_52" },
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{ name = "ENTER_REGION_53", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_53", action = "action_EVENT_ENTER_REGION_53" },
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{ name = "ENTER_REGION_54", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_54", action = "action_EVENT_ENTER_REGION_54" },
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{ name = "ENTER_REGION_55", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_55", action = "action_EVENT_ENTER_REGION_55" },
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{ name = "ENTER_REGION_56", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_56", action = "action_EVENT_ENTER_REGION_56" },
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{ name = "ENTER_REGION_57", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_57", action = "action_EVENT_ENTER_REGION_57" },
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{ name = "ENTER_REGION_58", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_58", action = "action_EVENT_ENTER_REGION_58" },
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{ name = "ENTER_REGION_59", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_59", action = "action_EVENT_ENTER_REGION_59" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_52(context, evt)
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if evt.param1 ~= 52 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_52(context, evt)
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-- 触发镜头注目,注目位置为坐标(2387,206,-5394),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2387, y=206, z=-5394}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_53(context, evt)
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if evt.param1 ~= 53 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_53(context, evt)
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-- 触发镜头注目,注目位置为坐标(2395,253,-5461),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2395, y=253, z=-5461}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_54(context, evt)
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if evt.param1 ~= 54 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_54(context, evt)
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-- 触发镜头注目,注目位置为坐标(2545,267,-5554),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2545, y=267, z=-5554}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_55(context, evt)
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if evt.param1 ~= 55 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_55(context, evt)
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-- 触发镜头注目,注目位置为坐标(2672,246,-5372),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2672, y=246, z=-5372}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_56(context, evt)
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if evt.param1 ~= 56 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_56(context, evt)
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-- 触发镜头注目,注目位置为坐标(2659,246,-5416),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2659, y=246, z=-5416}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_57(context, evt)
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if evt.param1 ~= 57 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_57(context, evt)
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-- 触发镜头注目,注目位置为坐标(2463,211,-5125),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2463, y=211, z=-5125}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_58(context, evt)
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if evt.param1 ~= 58 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_58(context, evt)
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-- 触发镜头注目,注目位置为坐标(2635,220,-5141),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2635, y=220, z=-5141}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_59(context, evt)
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if evt.param1 ~= 59 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_59(context, evt)
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-- 触发镜头注目,注目位置为坐标(2539,218,-5148),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2539, y=218, z=-5148}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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