GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003077.lua

267 lines
8.9 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 52, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2387.1, y = 206.7, z = -1298.6 } },
{ config_id = 53, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2395.9, y = 253.9, z = -1365.6 } },
{ config_id = 54, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2545.5, y = 267.5, z = -1458.1 } },
{ config_id = 55, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2672.3, y = 246.6, z = -1276.0 } },
{ config_id = 56, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2660.0, y = 246.7, z = -1320.9 } },
{ config_id = 57, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2463.2, y = 211.6, z = -1029.6 } },
{ config_id = 58, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2635.8, y = 220.1, z = -1045.1 } },
{ config_id = 59, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2539.8, y = 218.5, z = -1052.2 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_52", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_52", action = "action_EVENT_ENTER_REGION_52" },
{ name = "ENTER_REGION_53", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_53", action = "action_EVENT_ENTER_REGION_53" },
{ name = "ENTER_REGION_54", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_54", action = "action_EVENT_ENTER_REGION_54" },
{ name = "ENTER_REGION_55", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_55", action = "action_EVENT_ENTER_REGION_55" },
{ name = "ENTER_REGION_56", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_56", action = "action_EVENT_ENTER_REGION_56" },
{ name = "ENTER_REGION_57", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_57", action = "action_EVENT_ENTER_REGION_57" },
{ name = "ENTER_REGION_58", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_58", action = "action_EVENT_ENTER_REGION_58" },
{ name = "ENTER_REGION_59", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_59", action = "action_EVENT_ENTER_REGION_59" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_52(context, evt)
if evt.param1 ~= 52 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_52(context, evt)
-- 触发镜头注目注目位置为坐标2387206-5394持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2387, y=206, z=-5394}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_53(context, evt)
if evt.param1 ~= 53 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_53(context, evt)
-- 触发镜头注目注目位置为坐标2395253-5461持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2395, y=253, z=-5461}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_54(context, evt)
if evt.param1 ~= 54 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_54(context, evt)
-- 触发镜头注目注目位置为坐标2545267-5554持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2545, y=267, z=-5554}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_55(context, evt)
if evt.param1 ~= 55 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_55(context, evt)
-- 触发镜头注目注目位置为坐标2672246-5372持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2672, y=246, z=-5372}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_56(context, evt)
if evt.param1 ~= 56 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_56(context, evt)
-- 触发镜头注目注目位置为坐标2659246-5416持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2659, y=246, z=-5416}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_57(context, evt)
if evt.param1 ~= 57 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_57(context, evt)
-- 触发镜头注目注目位置为坐标2463211-5125持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2463, y=211, z=-5125}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_58(context, evt)
if evt.param1 ~= 58 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_58(context, evt)
-- 触发镜头注目注目位置为坐标2635220-5141持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2635, y=220, z=-5141}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_59(context, evt)
if evt.param1 ~= 59 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_59(context, evt)
-- 触发镜头注目注目位置为坐标2539218-5148持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2539, y=218, z=-5148}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end