GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003086.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 69, shape = RegionShape.SPHERE, radius = 46.23, pos = { x = 2176.8, y = 210.6, z = -881.6 } },
{ config_id = 70, shape = RegionShape.SPHERE, radius = 6.35, pos = { x = 2442.2, y = 199.9, z = -1169.8 } },
{ config_id = 71, shape = RegionShape.SPHERE, radius = 10.51, pos = { x = 2421.9, y = 200.9, z = -1162.3 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_69", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_69", action = "action_EVENT_ENTER_REGION_69" },
{ name = "ENTER_REGION_70", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_70", action = "action_EVENT_ENTER_REGION_70" },
{ name = "ENTER_REGION_71", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_71", action = "action_EVENT_ENTER_REGION_71" }
}
-- 变量
variables = {
{ name = "is_TutorialOver", value = 0, persistent = true },
{ name = "from_north", value = 0, persistent = false },
{ name = "from_south", value = 0, persistent = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { 69, 70, 71 },
triggers = { "ENTER_REGION_69", "ENTER_REGION_70", "ENTER_REGION_71" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_69(context, evt)
if evt.param1 ~= 69 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_69(context, evt)
-- 变量"is_TutorialOver"赋值为0
ScriptLib.SetGroupVariableValue(context, "is_TutorialOver", 1)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_70(context, evt)
if evt.param1 ~= 70 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_70(context, evt)
-- 将本组内变量名为 "from_north" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "from_north", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_71(context, evt)
if evt.param1 ~= 71 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_71(context, evt)
--当教学阶段过后,玩家再次游历这片森林会触发遭遇战斗
math.randomseed(os.time())
local n = math.random(1,3)
local c_tutorialover = ScriptLib.GetGroupVariableValue(context, "is_TutorialOver")
local c_direction = ScriptLib.GetGroupVariableValue(context, "from_north")
if c_tutorialover ~= 0 then
-- 判断玩家从北方进入
if c_direction ~= 0 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003087, suite = n }) then
return -1
end
end
end
return 0
end