150 lines
4.3 KiB
Lua
150 lines
4.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 721, monster_id = 20010301, pos = { x = 2135.9, y = 222.0, z = -1190.7 }, rot = { x = 0.0, y = 291.9, z = 0.0 }, level = 6, drop_id = 303042 },
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{ config_id = 722, monster_id = 20010301, pos = { x = 2133.5, y = 222.3, z = -1191.5 }, rot = { x = 0.0, y = 37.7, z = 0.0 }, level = 6, drop_id = 303042 },
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{ config_id = 723, monster_id = 20010301, pos = { x = 2135.1, y = 222.1, z = -1188.4 }, rot = { x = 0.0, y = 176.1, z = 0.0 }, level = 6, drop_id = 303042 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2857, gadget_id = 70210021, pos = { x = 2133.6, y = 222.2, z = -1185.9 }, rot = { x = 0.0, y = 140.8, z = 0.0 }, level = 1, chest_drop_id = 403321, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 151, shape = RegionShape.SPHERE, radius = 7.6, pos = { x = 2137.2, y = 222.1, z = -1190.1 } },
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{ config_id = 152, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2143.6, y = 222.2, z = -1183.9 } },
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{ config_id = 336, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2137.3, y = 222.1, z = -1190.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_151", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_151", action = "action_EVENT_ENTER_REGION_151" },
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{ name = "ANY_MONSTER_DIE_152", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_152", action = "action_EVENT_ANY_MONSTER_DIE_152" },
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{ name = "CLIENT_EXECUTE_336", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_336", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 151, 152, 336 },
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triggers = { "ENTER_REGION_151", "ANY_MONSTER_DIE_152", "CLIENT_EXECUTE_336" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { 2857 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_151(context, evt)
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if evt.param1 ~= 151 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_151(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 721, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 722, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 723, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_152(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_152(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003184, suite = 2 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_336(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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