GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003212.lua

126 lines
3.6 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1082, monster_id = 20011101, pos = { x = 2670.7, y = 240.7, z = -1219.2 }, rot = { x = 0.0, y = 67.7, z = 0.0 }, level = 10, drop_id = 303042 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2972, gadget_id = 70210032, pos = { x = 2668.5, y = 240.1, z = -1219.9 }, rot = { x = 0.0, y = 70.3, z = 0.0 }, level = 1, chest_drop_id = 403342, isOneoff = true }
}
-- 区域
regions = {
{ config_id = 171, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2668.8, y = 240.7, z = -1220.1 } },
{ config_id = 172, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2668.8, y = 240.7, z = -1220.2 } },
{ config_id = 343, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2669.5, y = 240.7, z = -1219.8 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_171", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_171", action = "action_EVENT_ENTER_REGION_171", tlog_tag = "望风山地_212_封印宝箱_触发" },
{ name = "ANY_MONSTER_DIE_172", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_172", tlog_tag = "望风山地_212_封印宝箱_结算" },
{ name = "CLIENT_EXECUTE_343", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_343", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 2972 },
regions = { 171, 172, 343 },
triggers = { "ENTER_REGION_171", "ANY_MONSTER_DIE_172", "CLIENT_EXECUTE_343" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_171(context, evt)
if evt.param1 ~= 171 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_171(context, evt)
-- 将configid为 2972 的物件更改为状态 GadgetState.ChestLocked
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2972, GadgetState.ChestLocked) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1082, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_172(context, evt)
-- 解锁目标2972
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 2972, state = GadgetState.Default }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_343(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end