148 lines
5.4 KiB
Lua
148 lines
5.4 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 855, monster_id = 21010201, pos = { x = 2743.8, y = 260.0, z = -1376.6 }, rot = { x = 0.0, y = 294.5, z = 0.0 }, level = 13, drop_id = 303003, disableWander = true, pose_id = 9003 },
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{ config_id = 856, monster_id = 21010601, pos = { x = 2741.2, y = 260.5, z = -1374.8 }, rot = { x = 0.0, y = 131.2, z = 0.0 }, level = 13, drop_id = 303003, disableWander = true, pose_id = 9003 },
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{ config_id = 857, monster_id = 21010501, pos = { x = 2741.3, y = 261.2, z = -1382.6 }, rot = { x = 0.0, y = 30.9, z = 0.0 }, level = 13, drop_id = 303003, disableWander = true, pose_id = 9003 },
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{ config_id = 858, monster_id = 20011201, pos = { x = 2742.8, y = 260.1, z = -1374.6 }, rot = { x = 0.0, y = 174.1, z = 0.0 }, level = 13, drop_id = 303003, disableWander = true },
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{ config_id = 859, monster_id = 21010201, pos = { x = 2745.2, y = 259.1, z = -1354.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 13, drop_id = 303003 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2978, gadget_id = 70210032, pos = { x = 2739.8, y = 261.2, z = -1380.0 }, rot = { x = 4.1, y = 33.2, z = 359.0 }, level = 1, chest_drop_id = 403103, state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
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{ config_id = 2979, gadget_id = 70310004, pos = { x = 2742.4, y = 260.2, z = -1375.8 }, rot = { x = 0.0, y = 47.0, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 173, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2741.7, y = 260.3, z = -1377.8 } },
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{ config_id = 347, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2742.1, y = 260.2, z = -1376.7 } },
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{ config_id = 348, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2742.1, y = 260.2, z = -1376.7 } },
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{ config_id = 430, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2742.1, y = 260.2, z = -1376.7 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_173", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_173", action = "action_EVENT_ANY_MONSTER_DIE_173", tlog_tag = "望风山地_218_怪物营地_结算" },
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{ name = "CLIENT_EXECUTE_347", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_347", trigger_count = 0 },
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{ name = "CLIENT_EXECUTE_348", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_348", trigger_count = 0 },
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{ name = "CLIENT_EXECUTE_430", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_430", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 855, 856, 857, 858, 859 },
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gadgets = { 2978, 2979 },
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regions = { 173, 347, 348, 430 },
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triggers = { "ANY_MONSTER_DIE_173", "CLIENT_EXECUTE_347", "CLIENT_EXECUTE_348", "CLIENT_EXECUTE_430" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_173(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_173(context, evt)
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-- 解锁目标2978
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 2978, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_347(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_348(context, evt)
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local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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if evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
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return 0
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end
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Defautl )
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return 0
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_430(context, evt)
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local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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if evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
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return 0
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end
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default )
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return 0
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end
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return 0
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end
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