GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133004033.lua

168 lines
5.6 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 122, gadget_id = 70900007, pos = { x = 2234.3, y = 254.7, z = -436.6 }, rot = { x = 0.0, y = 360.0, z = 0.0 }, level = 1, persistent = true },
{ config_id = 145, gadget_id = 70380002, pos = { x = 2239.8, y = 250.0, z = -450.3 }, rot = { x = 0.0, y = 225.6, z = 0.0 }, level = 1, route_id = 3004500 },
{ config_id = 146, gadget_id = 70380002, pos = { x = 2237.8, y = 250.0, z = -450.3 }, rot = { x = 0.0, y = 283.4, z = 0.0 }, level = 1, route_id = 3004500 },
{ config_id = 147, gadget_id = 70380002, pos = { x = 2235.8, y = 250.0, z = -450.3 }, rot = { x = 0.0, y = 246.0, z = 0.0 }, level = 1, route_id = 3004500 },
{ config_id = 148, gadget_id = 70210031, pos = { x = 2236.8, y = 254.6, z = -438.1 }, rot = { x = 352.2, y = 17.4, z = 0.8 }, level = 1, chest_drop_id = 403223, isOneoff = true }
}
-- 区域
regions = {
{ config_id = 33, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2216.5, y = 237.1, z = -461.3 } },
{ config_id = 42, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2216.3, y = 236.9, z = -461.7 } },
{ config_id = 43, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2215.8, y = 237.1, z = -461.4 } },
{ config_id = 44, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2216.4, y = 237.0, z = -460.6 } },
{ config_id = 98, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2242.0, y = 249.6, z = -434.3 } }
}
-- 触发器
triggers = {
{ name = "GADGET_STATE_CHANGE_33", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_33", action = "action_EVENT_GADGET_STATE_CHANGE_33", tlog_tag = "奔狼岭_33_元素机关挑战_开始" },
{ name = "ANY_GADGET_DIE_42", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 3, tag = "10" },
{ name = "CHALLENGE_SUCCESS_43", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "33", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_43", tlog_tag = "奔狼岭_33_元素机关挑战_结算" },
{ name = "CHALLENGE_FAIL_44", event = EventType.EVENT_CHALLENGE_FAIL, source = "33", condition = "", action = "action_EVENT_CHALLENGE_FAIL_44" },
{ name = "CLIENT_EXECUTE_98", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_98", trigger_count = 0 }
}
-- 变量
variables = {
{ name = "shoot1", value = 0, persistent = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 122 },
regions = { 33, 42, 43, 44, 98 },
triggers = { "GADGET_STATE_CHANGE_33", "ANY_GADGET_DIE_42", "CHALLENGE_SUCCESS_43", "CHALLENGE_FAIL_44", "CLIENT_EXECUTE_98" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_33(context, evt)
if 122 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_33(context, evt)
-- 创建编号为33该挑战的识别id),挑战内容为132的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 33, 132, 30, 2, 10, 3) then
return -1
end
-- 创建id为145的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 145 }) then
return -1
end
-- 创建id为146的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 146 }) then
return -1
end
-- 创建id为147的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 147 }) then
return -1
end
-- 触发镜头注目注目位置为坐标2240250-455持续时间为3秒并且为强制注目形式不广播其他玩家
local pos = {x=2240, y=250, z=-455}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 3, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_43(context, evt)
-- 创建id为148的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 148 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_44(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133004033, suite = 1 }) then
return -1
end
-- 将configid为 122 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 122, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_98(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end