237 lines
7.8 KiB
Lua
237 lines
7.8 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 327, gadget_id = 70310001, pos = { x = 2334.6, y = 266.9, z = -367.5 }, rot = { x = 0.0, y = 99.5, z = 0.0 }, level = 1 },
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{ config_id = 328, gadget_id = 70310001, pos = { x = 2325.0, y = 261.5, z = -381.5 }, rot = { x = 0.0, y = 141.9, z = 0.0 }, level = 1 },
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{ config_id = 329, gadget_id = 70310001, pos = { x = 2326.3, y = 264.1, z = -367.7 }, rot = { x = 0.0, y = 295.8, z = 0.0 }, level = 1 },
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{ config_id = 330, gadget_id = 70310001, pos = { x = 2333.1, y = 264.9, z = -378.9 }, rot = { x = 0.0, y = 60.2, z = 0.0 }, level = 1 },
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{ config_id = 333, gadget_id = 70210031, pos = { x = 2338.2, y = 271.5, z = -363.1 }, rot = { x = 0.0, y = 178.8, z = 354.9 }, level = 1, chest_drop_id = 403343, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 77, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2322.4, y = 263.6, z = -368.6 } },
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{ config_id = 79, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2323.0, y = 263.2, z = -367.7 } },
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{ config_id = 80, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2325.1, y = 263.9, z = -381.3 } },
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{ config_id = 81, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2333.8, y = 264.0, z = -379.3 } },
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{ config_id = 82, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2334.6, y = 267.1, z = -367.5 } },
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{ config_id = 116, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2322.6, y = 261.4, z = -368.1 } },
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{ config_id = 117, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2322.6, y = 261.4, z = -368.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "CLIENT_EXECUTE_77", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_77", trigger_count = 0 },
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{ name = "GADGET_STATE_CHANGE_79", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_79", action = "action_EVENT_GADGET_STATE_CHANGE_79", trigger_count = 0, tlog_tag = "奔狼岭_85_谜题破解_结算" },
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{ name = "GADGET_STATE_CHANGE_80", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_80", action = "action_EVENT_GADGET_STATE_CHANGE_80", trigger_count = 0 },
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{ name = "GADGET_STATE_CHANGE_81", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_81", action = "action_EVENT_GADGET_STATE_CHANGE_81", trigger_count = 0 },
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{ name = "GADGET_STATE_CHANGE_82", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_82", action = "action_EVENT_GADGET_STATE_CHANGE_82", trigger_count = 0 },
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{ name = "CLIENT_EXECUTE_116", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_116", trigger_count = 0 },
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{ name = "CLIENT_EXECUTE_117", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_117", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ name = "num_1", value = 0, persistent = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 327, 328, 329, 330 },
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regions = { 77, 79, 80, 81, 82, 116, 117 },
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triggers = { "CLIENT_EXECUTE_77", "GADGET_STATE_CHANGE_79", "GADGET_STATE_CHANGE_80", "GADGET_STATE_CHANGE_81", "GADGET_STATE_CHANGE_82", "CLIENT_EXECUTE_116", "CLIENT_EXECUTE_117" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_77(context, evt)
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-- 针对groupid为 133004085 中该config对应的物件进行状态改变操作
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local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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--ScriptLib.PrintLog("config_id="..this_gadget)
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if evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 133004085, this_gadget, GadgetState.GearStart )
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return 0
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end
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 133004085, this_gadget, GadgetState.Default )
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return 0
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_79(context, evt)
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if 329 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_79(context, evt)
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local c_num_1 = ScriptLib.GetGroupVariableValue(context, "num_1")
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local c_num = c_num_1 +1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "num_1", c_num) then
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return -1
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end
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if c_num == 4 then
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 333 }) then
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return -1
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end
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_80(context, evt)
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if 328 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_80(context, evt)
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local c_num_1 = ScriptLib.GetGroupVariableValue(context, "num_1")
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local c_num = c_num_1 +1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "num_1", c_num) then
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return -1
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end
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if c_num == 4 then
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 333 }) then
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return -1
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end
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_81(context, evt)
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if 330 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_81(context, evt)
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local c_num_1 = ScriptLib.GetGroupVariableValue(context, "num_1")
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local c_num = c_num_1 +1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "num_1", c_num) then
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return -1
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end
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if c_num == 4 then
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 333 }) then
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return -1
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end
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_82(context, evt)
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if 327 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_82(context, evt)
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local c_num_1 = ScriptLib.GetGroupVariableValue(context, "num_1")
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local c_num = c_num_1 +1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "num_1", c_num) then
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return -1
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end
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if c_num == 4 then
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 333 }) then
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return -1
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end
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_116(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_117(context, evt)
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local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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if evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
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return 0
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end
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default )
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return 0
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end
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return 0
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end
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