GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133004208.lua

100 lines
3.6 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 537, monster_id = 21010301, pos = { x = 2433.2, y = 250.2, z = -373.2 }, rot = { x = 0.0, y = 327.4, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true },
{ config_id = 538, monster_id = 21010301, pos = { x = 2434.1, y = 250.0, z = -370.4 }, rot = { x = 0.0, y = 235.9, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true },
{ config_id = 539, monster_id = 21010201, pos = { x = 2430.5, y = 249.4, z = -372.2 }, rot = { x = 0.0, y = 45.0, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true },
{ config_id = 540, monster_id = 21010301, pos = { x = 2432.0, y = 249.4, z = -369.4 }, rot = { x = 0.0, y = 154.8, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1171, gadget_id = 70310001, pos = { x = 2428.5, y = 248.8, z = -371.5 }, rot = { x = 0.0, y = 208.5, z = 0.0 }, level = 1 },
{ config_id = 1172, gadget_id = 70220014, pos = { x = 2428.8, y = 249.3, z = -374.7 }, rot = { x = 0.0, y = 68.3, z = 0.0 }, level = 1 },
{ config_id = 1173, gadget_id = 70220014, pos = { x = 2429.2, y = 249.3, z = -373.7 }, rot = { x = 0.0, y = 321.5, z = 0.0 }, level = 1 },
{ config_id = 1174, gadget_id = 70310001, pos = { x = 2430.9, y = 248.9, z = -368.0 }, rot = { x = 0.0, y = 79.8, z = 0.0 }, level = 1 },
{ config_id = 1175, gadget_id = 70210032, pos = { x = 2429.7, y = 248.9, z = -369.7 }, rot = { x = 345.3, y = 121.7, z = 359.5 }, level = 1, chest_drop_id = 403123, state = GadgetState.ChestLocked, isOneoff = true, type = GadgetType.GADGET_WORLD_CHECT },
{ config_id = 1176, gadget_id = 70220014, pos = { x = 2428.2, y = 249.1, z = -373.7 }, rot = { x = 0.0, y = 117.9, z = 0.0 }, level = 1 },
{ config_id = 1177, gadget_id = 70310004, pos = { x = 2432.5, y = 249.7, z = -371.3 }, rot = { x = 0.0, y = 186.6, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 224, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2432.0, y = 250.0, z = -374.4 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_224", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_224", action = "action_EVENT_ANY_MONSTER_DIE_224", tlog_tag = "奔狼岭_224_怪物营地_结算" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 537, 538, 539, 540 },
gadgets = { 1171, 1172, 1173, 1174, 1175, 1176, 1177 },
regions = { 224 },
triggers = { "ANY_MONSTER_DIE_224" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_224(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_224(context, evt)
-- 解锁目标1175
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 1175, state = GadgetState.Default }) then
return -1
end
return 0
end