GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133004210.lua

105 lines
2.6 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 593, monster_id = 20011401, pos = { x = 2366.8, y = 208.1, z = -465.5 }, rot = { x = 0.0, y = 28.7, z = 0.0 }, level = 12, drop_id = 303043 },
{ config_id = 594, monster_id = 20011401, pos = { x = 2369.0, y = 207.6, z = -466.3 }, rot = { x = 0.0, y = 31.5, z = 0.0 }, level = 12, drop_id = 303043 },
{ config_id = 595, monster_id = 20011401, pos = { x = 2367.2, y = 207.5, z = -462.8 }, rot = { x = 0.0, y = 57.7, z = 0.0 }, level = 12, drop_id = 303043 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1332, gadget_id = 70690001, pos = { x = 2424.5, y = 204.7, z = -442.1 }, rot = { x = 0.0, y = 72.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 249, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2366.5, y = 204.9, z = -465.2 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_249", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_249", action = "action_EVENT_ENTER_REGION_249" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1332 },
regions = { 249 },
triggers = { "ENTER_REGION_249" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_249(context, evt)
if evt.param1 ~= 249 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_249(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 593, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 594, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 595, delay_time = 0 }) then
return -1
end
return 0
end