130 lines
4.0 KiB
Lua
130 lines
4.0 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 53, monster_id = 20011301, pos = { x = 2697.4, y = 240.1, z = 36.1 }, rot = { x = 0.0, y = 257.7, z = 0.0 }, level = 20, drop_id = 303005 },
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{ config_id = 111, monster_id = 20011201, pos = { x = 2694.1, y = 240.1, z = 30.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005 },
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{ config_id = 112, monster_id = 20011201, pos = { x = 2696.2, y = 240.2, z = 32.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005 },
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{ config_id = 113, monster_id = 20010601, pos = { x = 2689.6, y = 240.1, z = 25.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005 },
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{ config_id = 114, monster_id = 20010501, pos = { x = 2689.8, y = 239.9, z = 29.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005 },
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{ config_id = 115, monster_id = 20010501, pos = { x = 2692.3, y = 239.9, z = 32.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 429, gadget_id = 70210022, pos = { x = 2699.1, y = 240.5, z = 25.8 }, rot = { x = 0.0, y = 325.3, z = 0.0 }, level = 1, chest_drop_id = 403325, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 60, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2697.9, y = 240.4, z = 26.7 } },
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{ config_id = 61, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2697.6, y = 240.4, z = 27.9 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_60", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_60", action = "action_EVENT_ENTER_REGION_60", tlog_tag = "风龙_25_伏击_触发" },
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{ name = "ANY_MONSTER_DIE_61", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_61", action = "action_EVENT_ANY_MONSTER_DIE_61", tlog_tag = "风龙_25_伏击_成功" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 429 },
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regions = { 60, 61 },
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triggers = { "ENTER_REGION_60", "ANY_MONSTER_DIE_61" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_60(context, evt)
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if evt.param1 ~= 60 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_60(context, evt)
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-- 将configid为 429 的物件更改为状态 GadgetState.ChestLocked
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 429, GadgetState.ChestLocked) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 111, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 112, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_61(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_61(context, evt)
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-- 将configid为 429 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 429, GadgetState.Default) then
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return -1
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end
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return 0
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end
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