GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133007176.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 156, monster_id = 20010101, pos = { x = 2810.1, y = 207.5, z = 371.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10 },
{ config_id = 157, monster_id = 20010101, pos = { x = 2816.8, y = 207.3, z = 372.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10 },
{ config_id = 158, monster_id = 20010101, pos = { x = 2811.7, y = 207.9, z = 364.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 51, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2810.7, y = 208.2, z = 367.2 } },
{ config_id = 52, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2815.0, y = 207.6, z = 367.0 } },
{ config_id = 181, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2812.6, y = 207.4, z = 372.2 } }
}
-- 触发器
triggers = {
{ name = "CHALLENGE_SUCCESS_51", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "100", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_51", tlog_tag = "风龙_176_草史莱姆挑战_成功" },
{ name = "CHALLENGE_FAIL_52", event = EventType.EVENT_CHALLENGE_FAIL, source = "100", condition = "", action = "action_EVENT_CHALLENGE_FAIL_52", tlog_tag = "风龙_176_草史莱姆挑战_失败" },
{ name = "ANY_MONSTER_LIVE_181", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_181", action = "action_EVENT_ANY_MONSTER_LIVE_181", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { 156, 157, 158 },
gadgets = { },
regions = { 51, 52, 181 },
triggers = { "CHALLENGE_SUCCESS_51", "CHALLENGE_FAIL_52", "ANY_MONSTER_LIVE_181" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_51(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007177, suite = 2 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_52(context, evt)
-- 改变指定group组133007100中 configid为377的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 133007100, 377, GadgetState.Default) then
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007176, suite = 1 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_181(context, evt)
if 156 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_181(context, evt)
-- 创建编号为100该挑战的识别id),挑战内容为148的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 100, 148, 30, 133007176, 3, 0) then
return -1
end
return 0
end