133 lines
3.7 KiB
Lua
133 lines
3.7 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 156, monster_id = 20010101, pos = { x = 2810.1, y = 207.5, z = 371.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10 },
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{ config_id = 157, monster_id = 20010101, pos = { x = 2816.8, y = 207.3, z = 372.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10 },
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{ config_id = 158, monster_id = 20010101, pos = { x = 2811.7, y = 207.9, z = 364.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 51, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2810.7, y = 208.2, z = 367.2 } },
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{ config_id = 52, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2815.0, y = 207.6, z = 367.0 } },
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{ config_id = 181, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2812.6, y = 207.4, z = 372.2 } }
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}
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-- 触发器
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triggers = {
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{ name = "CHALLENGE_SUCCESS_51", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "100", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_51", tlog_tag = "风龙_176_草史莱姆挑战_成功" },
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{ name = "CHALLENGE_FAIL_52", event = EventType.EVENT_CHALLENGE_FAIL, source = "100", condition = "", action = "action_EVENT_CHALLENGE_FAIL_52", tlog_tag = "风龙_176_草史莱姆挑战_失败" },
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{ name = "ANY_MONSTER_LIVE_181", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_181", action = "action_EVENT_ANY_MONSTER_LIVE_181", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { 156, 157, 158 },
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gadgets = { },
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regions = { 51, 52, 181 },
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triggers = { "CHALLENGE_SUCCESS_51", "CHALLENGE_FAIL_52", "ANY_MONSTER_LIVE_181" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_51(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007177, suite = 2 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_52(context, evt)
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-- 改变指定group组133007100中, configid为377的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 133007100, 377, GadgetState.Default) then
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007176, suite = 1 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_181(context, evt)
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if 156 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_181(context, evt)
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-- 创建编号为100(该挑战的识别id),挑战内容为148的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 100, 148, 30, 133007176, 3, 0) then
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return -1
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end
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return 0
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end
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