GSServer-CBT/soggy_resources/lua/Scene/30003/scene30003_group230003001.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

276 lines
9.7 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1, monster_id = 22010201, pos = { x = 546.2, y = -68.1, z = 206.5 }, rot = { x = 0.0, y = 91.9, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 2, monster_id = 21010201, pos = { x = 544.4, y = -68.1, z = 209.2 }, rot = { x = 0.0, y = 101.8, z = 0.0 }, level = 0 },
{ config_id = 3, monster_id = 21011001, pos = { x = 552.9, y = -68.4, z = 215.9 }, rot = { x = 0.0, y = 134.5, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 4, monster_id = 21011001, pos = { x = 553.0, y = -68.1, z = 196.0 }, rot = { x = 0.0, y = 48.5, z = 0.0 }, level = 0 },
{ config_id = 5, monster_id = 20010901, pos = { x = 546.8, y = -68.1, z = 206.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true, affix = { 1002 }, isElite = true },
{ config_id = 6, monster_id = 21011001, pos = { x = 554.7, y = -67.8, z = 196.1 }, rot = { x = 0.0, y = 11.6, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 7, monster_id = 21011001, pos = { x = 554.8, y = -68.1, z = 218.5 }, rot = { x = 0.0, y = 161.1, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 8, monster_id = 20010501, pos = { x = 561.6, y = -68.1, z = 195.5 }, rot = { x = 0.0, y = 353.3, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 9, monster_id = 20010501, pos = { x = 562.8, y = -68.1, z = 217.7 }, rot = { x = 0.0, y = 218.9, z = 0.0 }, level = 0, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1, gadget_id = 70900007, pos = { x = 557.1, y = -67.9, z = 206.5 }, rot = { x = 0.0, y = 45.2, z = 0.0 }, level = 1, state = GadgetState.GearStop },
{ config_id = 2, gadget_id = 70350003, pos = { x = 538.5, y = -67.9, z = 206.4 }, rot = { x = 0.0, y = 269.5, z = 0.0 }, level = 1 },
{ config_id = 3, gadget_id = 70210031, pos = { x = 548.3, y = -68.6, z = 206.9 }, rot = { x = 0.0, y = 93.7, z = 0.0 }, level = 1, chest_drop_id = 1400200, showcutscene = true, type = GadgetType.GADGET_DUNGEON_PASS_CHEST },
{ config_id = 4, gadget_id = 70210011, pos = { x = 547.1, y = -68.4, z = 204.8 }, rot = { x = 0.0, y = 92.0, z = 0.0 }, level = 1, chest_drop_id = 1400201, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 5, gadget_id = 70210011, pos = { x = 547.1, y = -68.5, z = 208.7 }, rot = { x = 0.0, y = 99.6, z = 0.0 }, level = 1, chest_drop_id = 1400201, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 6, gadget_id = 70350002, pos = { x = 584.1, y = -58.9, z = 206.4 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 560.8, y = -66.9, z = 206.8 } },
{ config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = 557.7, y = -67.8, z = 206.2 } },
{ config_id = 4, shape = RegionShape.SPHERE, radius = 5, pos = { x = 560.6, y = -66.7, z = 206.5 } },
{ config_id = 5, shape = RegionShape.SPHERE, radius = 5, pos = { x = 560.5, y = -66.5, z = 206.7 } },
{ config_id = 6, shape = RegionShape.SPHERE, radius = 5, pos = { x = 561.9, y = -68.1, z = 219.9 } },
{ config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = 564.8, y = -68.1, z = 221.4 } },
{ config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 560.5, y = -68.1, z = 220.5 } },
{ config_id = 9, shape = RegionShape.CUBIC, size = { x = 40.0, y = 5.0, z = 40.0 }, pos = { x = 553.3, y = -67.8, z = 207.5 } }
}
-- 触发器
triggers = {
{ name = "GADGET_STATE_CHANGE_2", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_2", action = "action_EVENT_GADGET_STATE_CHANGE_2" },
{ name = "CHALLENGE_FAIL_3", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3" },
{ name = "CHALLENGE_SUCCESS_4", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4" },
{ name = "TIMER_EVENT_5", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "", action = "action_EVENT_TIMER_EVENT_5", trigger_count = 0 },
{ name = "CHALLENGE_FAIL_6", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_6" },
{ name = "CHALLENGE_SUCCESS_7", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_7" },
{ name = "TIMER_EVENT_8", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "", action = "action_EVENT_TIMER_EVENT_8", trigger_count = 0 },
{ name = "ENTER_REGION_9", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_9", action = "action_EVENT_ENTER_REGION_9" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1, 2, 6 },
regions = { 2, 3, 4, 5, 6, 7, 8, 9 },
triggers = { "GADGET_STATE_CHANGE_2", "CHALLENGE_FAIL_3", "CHALLENGE_SUCCESS_4", "TIMER_EVENT_5", "CHALLENGE_FAIL_6", "CHALLENGE_SUCCESS_7", "TIMER_EVENT_8", "ENTER_REGION_9" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_2(context, evt)
if 1 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_2(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为103的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 103, 230003001, 4, 8, 0) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 4, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3(context, evt)
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_4(context, evt)
-- 延迟10秒后,向groupId为230003001的对象,请求一次调用,并将string参数"C2" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 230003001, "C2", 10) then
return -1
end
-- 调用提示id为 10051801 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 10051801) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_TIMER_EVENT_5(context, evt)
if evt.source_name == "C2" then
-- 创建编号为2,挑战内容为4的区域挑战
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 104, 230003001, 5, 60, 10) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 5, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 6, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 7, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 8, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 9, delay_time = 0 }) then
return -1
end
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_6(context, evt)
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_7(context, evt)
-- 延迟3秒后,向groupId为230003001的对象,请求一次调用,并将string参数"over" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 230003001, "over", 3) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_TIMER_EVENT_8(context, evt)
if evt.source_name == "over" then
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3 }) then
return -1
end
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 4 }) then
return -1
end
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 5 }) then
return -1
end
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_9(context, evt)
if evt.param1 ~= 9 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_9(context, evt)
-- 将configid为 1 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1, GadgetState.Default) then
return -1
end
return 0
end