mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
129 lines
4.1 KiB
Lua
129 lines
4.1 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2, gadget_id = 70350003, pos = { x = 353.1, y = -28.0, z = 404.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 3, gadget_id = 70350003, pos = { x = 343.1, y = -27.9, z = 404.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 4, gadget_id = 70350003, pos = { x = 333.2, y = -28.0, z = 404.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 5, gadget_id = 70350003, pos = { x = 333.2, y = -19.0, z = 368.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 6, gadget_id = 70350003, pos = { x = 343.3, y = -18.9, z = 368.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 7, gadget_id = 70350003, pos = { x = 353.2, y = -18.9, z = 368.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 8, gadget_id = 70350003, pos = { x = 353.2, y = -18.5, z = 322.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 9, gadget_id = 70350003, pos = { x = 343.3, y = -18.4, z = 322.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 10, gadget_id = 70350003, pos = { x = 333.3, y = -18.4, z = 322.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 10, shape = RegionShape.SPHERE, radius = 5, pos = { x = 343.3, y = -23.1, z = 381.4 } },
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{ config_id = 11, shape = RegionShape.SPHERE, radius = 25.3, pos = { x = 341.4, y = -19.3, z = 336.3 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_10", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10", action = "action_EVENT_ENTER_REGION_10", trigger_count = 0 },
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{ name = "ENTER_REGION_11", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11", action = "action_EVENT_ENTER_REGION_11", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 2, 3, 4, 5, 6, 7, 8, 9, 10 },
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regions = { 10, 11 },
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triggers = { "ENTER_REGION_10", "ENTER_REGION_11" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_10(context, evt)
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if evt.param1 ~= 10 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_10(context, evt)
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-- 将configid为 3 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3, GadgetState.Default) then
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return -1
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end
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-- 将configid为 6 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_11(context, evt)
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if evt.param1 ~= 11 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_11(context, evt)
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-- 将configid为 6 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6, GadgetState.Default) then
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return -1
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end
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return 0
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end
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