mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
108 lines
2.8 KiB
Lua
108 lines
2.8 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 34, monster_id = 20011201, pos = { x = 153.3, y = 39.5, z = 115.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 35, monster_id = 20011201, pos = { x = 153.2, y = 39.5, z = 120.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 36, monster_id = 20011201, pos = { x = 152.7, y = 39.5, z = 125.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 37, monster_id = 20011201, pos = { x = 148.3, y = 39.6, z = 116.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 38, monster_id = 20011201, pos = { x = 148.5, y = 39.5, z = 124.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 169.0, y = 42.0, z = 121.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_2", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2", action = "action_EVENT_ANY_MONSTER_DIE_2" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 2,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 34, 35, 36, 37, 38 },
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gadgets = { },
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regions = { 2 },
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triggers = { "ANY_MONSTER_DIE_2" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_2(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_2(context, evt)
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-- 改变指定group组250001003中, configid为77的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250001003, 77, GadgetState.Default) then
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return -1
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end
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-- 改变指定group组250001003中, configid为23的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250001003, 23, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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