mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
168 lines
5.9 KiB
Lua
168 lines
5.9 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 42, gadget_id = 70900208, pos = { x = 221.4, y = -10.5, z = -146.4 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 43, gadget_id = 70900208, pos = { x = 221.4, y = -10.5, z = -143.3 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 44, gadget_id = 70900208, pos = { x = 221.4, y = -10.5, z = -140.2 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 45, gadget_id = 70900208, pos = { x = 221.3, y = -10.5, z = -137.1 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 46, gadget_id = 70900208, pos = { x = 221.5, y = -10.5, z = -133.5 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 47, gadget_id = 70350004, pos = { x = 221.8, y = -10.5, z = -129.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 48, gadget_id = 70900224, pos = { x = 221.6, y = -9.5, z = -131.7 }, rot = { x = 0.0, y = 359.1, z = 0.0 }, level = 1 },
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{ config_id = 52, gadget_id = 70900208, pos = { x = 231.1, y = -10.5, z = -140.0 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 53, gadget_id = 70900208, pos = { x = 228.1, y = -10.5, z = -140.0 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 54, gadget_id = 70900208, pos = { x = 225.1, y = -10.5, z = -139.9 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 56, gadget_id = 70900206, pos = { x = 233.9, y = -10.5, z = -140.1 }, rot = { x = 0.0, y = 190.4, z = 0.0 }, level = 1 },
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{ config_id = 58, gadget_id = 70900224, pos = { x = 234.0, y = -7.8, z = -140.1 }, rot = { x = 0.0, y = 359.1, z = 0.0 }, level = 1 },
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{ config_id = 60, gadget_id = 70220005, pos = { x = 231.2, y = -10.5, z = -140.9 }, rot = { x = 0.0, y = 317.4, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 221.2, y = -9.6, z = -134.3 } },
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{ config_id = 10, shape = RegionShape.SPHERE, radius = 5, pos = { x = 232.7, y = -10.5, z = -138.9 } },
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{ config_id = 12, shape = RegionShape.SPHERE, radius = 5, pos = { x = 231.8, y = -10.5, z = -138.9 } },
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{ config_id = 14, shape = RegionShape.SPHERE, radius = 5, pos = { x = 217.5, y = -10.5, z = -131.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "CLIENT_EXECUTE_8", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Hit", condition = "condition_EVENT_CLIENT_EXECUTE_8", action = "action_EVENT_CLIENT_EXECUTE_8" },
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{ name = "CLIENT_EXECUTE_10", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Hit", condition = "condition_EVENT_CLIENT_EXECUTE_10", action = "action_EVENT_CLIENT_EXECUTE_10" },
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{ name = "CLIENT_EXECUTE_12", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Unhit", condition = "condition_EVENT_CLIENT_EXECUTE_12", action = "action_EVENT_CLIENT_EXECUTE_12" },
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{ name = "CLIENT_EXECUTE_14", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Unhit", condition = "condition_EVENT_CLIENT_EXECUTE_14", action = "action_EVENT_CLIENT_EXECUTE_14" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 42, 43, 44, 45, 46, 47, 48, 52, 53, 54, 56, 58, 60 },
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regions = { 8, 10, 12, 14 },
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triggers = { "CLIENT_EXECUTE_8", "CLIENT_EXECUTE_10", "CLIENT_EXECUTE_12", "CLIENT_EXECUTE_14" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_CLIENT_EXECUTE_8(context, evt)
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-- 判断是gadgetid 57 option_id 0
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if 48 == ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) then
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return true
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end
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end
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_8(context, evt)
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-- 将configid为 47 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 47, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_CLIENT_EXECUTE_10(context, evt)
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-- 判断是gadgetid 57 option_id 0
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if 58 == ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) then
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return true
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end
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end
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_10(context, evt)
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-- 将configid为 56 的物件更改为状态 GadgetState.GearAction1
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 56, GadgetState.GearAction1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_CLIENT_EXECUTE_12(context, evt)
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-- 判断是gadgetid 57 option_id 0
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if 58 == ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) then
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return true
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end
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end
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_12(context, evt)
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-- 将configid为 56 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 56, GadgetState.Default) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_CLIENT_EXECUTE_14(context, evt)
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-- 判断是gadgetid 57 option_id 0
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if 48 == ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) then
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return true
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end
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end
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_14(context, evt)
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-- 将configid为 47 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 47, GadgetState.Default) then
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return -1
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end
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return 0
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end
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