mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-01-13 16:49:24 +03:00
83 lines
2.3 KiB
Lua
83 lines
2.3 KiB
Lua
local baseClass = require("UAuto/TestCases/Avatar/Skill/AvatarSkillBase")
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local UAutoLuaTestCase = class("AyakaSkill", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "AyakaSkill"
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self.Category = "角色技能"
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self.Description = "绫华角色技能"
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self.OrderIndex = 0;
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill00 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "普攻",
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Action = UAutoCoroutine(function()
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yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
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yield_return(self.base:RunGM("goto "..self.safePos, true, true))
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yield_return(self:ChangeAvatar("Ayaka"))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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local attackCount = self.doSkillCount
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while attackCount > 0 do
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yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
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yield_return(self.base:Skill(0))
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attackCount = attackCount - 1
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill01 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "加强普攻",
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Action = UAutoCoroutine(function()
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yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
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yield_return(self.base:Skill(0, false))
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yield_return(CS.UnityEngine.WaitForSeconds(2))
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yield_return(self.base:SkillUp(0))
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill1 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "小技能1-冰圈",
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Action = UAutoCoroutine(function()
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yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
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yield_return(self.base:Skill(1))
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill2 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "小技能2-水激流",
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Action = UAutoCoroutine(function()
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yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
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yield_return(self.base:Skill(2, false))
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yield_return(self.base:MoveByAngle(180))
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yield_return(CS.UnityEngine.WaitForSeconds(2))
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yield_return(self.base:SkillUp(2))
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yield_return(self.base:MoveByAngle(180, true))
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.DoSkill4 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "充能技",
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Action = UAutoCoroutine(function()
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yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
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yield_return(self.base:Skill(4))
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end)
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}
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return self
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