GSServer-CBT/soggy_resources/lua/UAuto/TestCases/item/treasurebox/OpenTreasure05.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

95 lines
2.7 KiB
Lua

local baseClass = require('UAuto/Base/UAutoLuaTestBase')
local UAutoLuaTestCase = class("OpenTreasure05",baseClass)
local self = UAutoLuaTestCase
UAutoLuaTestCase.TestFixture = "OpenTreasure05"
UAutoLuaTestCase.Category = "交互机关"
self.Description = "打开05类型的冰宝箱"
self.Order=704
local StartPosition = CS.UnityEngine.Vector3(2540,354,-1677)
local AttackPosition = CS.UnityEngine.Vector3(2540,354,-1674)
self.SetUp = {
Order = 0.1,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
yield_return(self.base:SetUpVariables())
yield_return(self.base:RunGM("clear all",true,true))
end)
}
self.FindTreasure05 = {
Order = 1,
Type = CaseType.MonoTest,
Description = "找到冰宝箱",
Action = UAutoCoroutine(function()
yield_return(self.base:TelePort(StartPosition))
yield_return(self.base:WaitFoundNearByEntityByName("SceneObj_Item_Treasurebox05",function(result) self.Treasurebox = result end))
yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position))
end)
}
self.OpenTreasure05Failed = {
Order = 4,
Type = CaseType.MonoTest,
Description="未烧掉冰时开启宝箱失败",
Action = UAutoCoroutine(function ()
yield_return(self:WaitTalk(0))
end)
}
self.AttackTreasure05 = {
Order = 5,
Type = CaseType.MonoTest,
Description="切换安柏,使用充能技攻击冰宝箱",
Action = UAutoCoroutine(function ()
yield_return(self.base:MoveToPosition(StartPosition))
yield_return(self:ChangeAvatar("Anbo"))
yield_return(self.base:MoveToPosition(AttackPosition))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:Skill(4))
yield_return(self.base:RunGM("ENERGY INFINITE OFF"))
end)
}
self.WaitTreasureBoxDisappear = {
Order = 5.1,
Type = CaseType.MonoTest,
Description="验证宝箱开启后消失",
Action = UAutoCoroutine(function ()
local timeout=60
while self.Treasurebox:IsDestroied() == false do
timeout=timeout-1
yield_return(CS.UnityEngine.WaitForSeconds(1))
assert(timeout>0,"宝箱没有在60s内消失")
end
end)
}
self.GetTreasureItem = {
Order = 6,
Type = CaseType.MonoTest,
Description="获取宝箱掉落物",
Action = UAutoCoroutine(function ()
yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self:WaitTalk(0))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:WaitFoundAllNearbyEntities(function(result) self.items = result end))
print(self.items)
for k,v in pairs(self.items) do
yield_return(self.base:MoveToPosition(v.transform.position))
self:Pick(0)
end
yield_return(self.base:RunGM("WUDI OFF"))
end)
}
return self