mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-26 15:59:22 +03:00
95 lines
2.7 KiB
Lua
95 lines
2.7 KiB
Lua
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local baseClass = require('UAuto/Base/UAutoLuaTestBase')
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local UAutoLuaTestCase = class("OpenTreasure05",baseClass)
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local self = UAutoLuaTestCase
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UAutoLuaTestCase.TestFixture = "OpenTreasure05"
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UAutoLuaTestCase.Category = "交互机关"
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self.Description = "打开05类型的冰宝箱"
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self.Order=704
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local StartPosition = CS.UnityEngine.Vector3(2540,354,-1677)
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local AttackPosition = CS.UnityEngine.Vector3(2540,354,-1674)
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self.SetUp = {
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Order = 0.1,
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Type = CaseType.MonoTest,
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Description = "初始化",
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Action = UAutoCoroutine(function()
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yield_return(self.base:SetUpVariables())
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yield_return(self.base:RunGM("clear all",true,true))
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end)
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}
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self.FindTreasure05 = {
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Order = 1,
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Type = CaseType.MonoTest,
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Description = "找到冰宝箱",
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Action = UAutoCoroutine(function()
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yield_return(self.base:TelePort(StartPosition))
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yield_return(self.base:WaitFoundNearByEntityByName("SceneObj_Item_Treasurebox05",function(result) self.Treasurebox = result end))
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yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position))
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end)
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}
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self.OpenTreasure05Failed = {
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Order = 4,
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Type = CaseType.MonoTest,
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Description="未烧掉冰时开启宝箱失败",
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Action = UAutoCoroutine(function ()
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yield_return(self:WaitTalk(0))
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end)
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}
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self.AttackTreasure05 = {
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Order = 5,
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Type = CaseType.MonoTest,
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Description="切换安柏,使用充能技攻击冰宝箱",
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Action = UAutoCoroutine(function ()
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yield_return(self.base:MoveToPosition(StartPosition))
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yield_return(self:ChangeAvatar("Anbo"))
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yield_return(self.base:MoveToPosition(AttackPosition))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self.base:Skill(4))
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yield_return(self.base:RunGM("ENERGY INFINITE OFF"))
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end)
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}
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self.WaitTreasureBoxDisappear = {
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Order = 5.1,
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Type = CaseType.MonoTest,
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Description="验证宝箱开启后消失",
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Action = UAutoCoroutine(function ()
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local timeout=60
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while self.Treasurebox:IsDestroied() == false do
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timeout=timeout-1
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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assert(timeout>0,"宝箱没有在60s内消失")
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end
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end)
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}
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self.GetTreasureItem = {
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Order = 6,
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Type = CaseType.MonoTest,
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Description="获取宝箱掉落物",
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Action = UAutoCoroutine(function ()
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yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position))
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yield_return(CS.UnityEngine.WaitForSeconds(5))
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yield_return(self:WaitTalk(0))
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yield_return(CS.UnityEngine.WaitForSeconds(5))
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yield_return(self.base:WaitFoundAllNearbyEntities(function(result) self.items = result end))
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print(self.items)
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for k,v in pairs(self.items) do
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yield_return(self.base:MoveToPosition(v.transform.position))
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self:Pick(0)
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end
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yield_return(self.base:RunGM("WUDI OFF"))
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end)
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}
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return self
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