GSServer-CBT/soggy_resources/lua/UAuto/TestCases/online/monster/AbyssIce.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

279 lines
7.8 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("AbyssIce01",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "AbyssIce01"
self.Category = "联机"
self.Description = "联机-深渊巫师-冰"
self.MonsterId = 22010201
self.MonsterKeyWord = "Abyss_Ice_01"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 3
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能0",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill0 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能0一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(CS.UnityEngine.WaitForSeconds(20))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能2",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,2)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能2一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能3",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,3)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill3 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能3一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能4",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,4)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能4一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self