GSServer-CBT/soggy_resources/lua/UAuto/TestCases/online/monster/SlimeWater.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

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-- baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
-- 所有testcase继承baseClass
local UAutoLuaTestCase = class("SlimeWater02",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "SlimeWater02"
self.Category = "联机"
self.Description = "联机-水史莱姆-中"
self.MonsterId = 20011001
self.MonsterKeyWord = "Slime_Water_02"
-- c#中写了120这边先写着不改
self.FindTimeOut = 120
-- 胖怪先填3瘦怪填1
self.FatRange = 1
self.OrderIndex = 1
self.SetUpHost = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "初始化主机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.SetUpClient = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "初始化客机角色位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.base:MonsterAI(false)
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostCreateMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机招怪",
Action = UAutoCoroutine(function()
self.base:CreateMonster(self.MonsterId)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientFindMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪创建",
Action = UAutoCoroutine(function()
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪移动至客机角色",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("AUTHORITY REFRESH"))
self.remoteAvater = self:GetRemoteAvatar()
yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckMonsterMove = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证怪移动",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机怪放技能1",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckSkill1 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证技能1一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机攻击怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
yield_return(self.base:Skill(0))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckAttackMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证攻击怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.HostKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description = "主机杀死怪",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
yield_return(self.base:StartSyncRecord())
yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
yield_return(self.base:StopSyncRecord())
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.ClientCheckKillMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description = "客机验证杀死怪一致性",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self