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syntax = "proto3";
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import "PlayerDieType.proto";
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message DungeonPlayerDieReq {
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enum CmdId {
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option allow_alias = true;
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NONE = 0;
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CMD_ID = 915;
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ENET_CHANNEL_ID = 0;
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ENET_IS_RELIABLE = 1;
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IS_ALLOW_CLIENT = 1;
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}
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uint32 dungeonId = 1;
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PlayerDieType dieType = 2;
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}
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