GSServer-CBT/soggy-mistress/proto/LifeStateChangeNotify.proto

20 lines
360 B
Protocol Buffer

syntax = "proto3";
import "PlayerDieType.proto";
message LifeStateChangeNotify {
enum CmdId {
option allow_alias = true;
NONE = 0;
CMD_ID = 1202;
ENET_CHANNEL_ID = 0;
ENET_IS_RELIABLE = 1;
}
uint32 entityId = 1;
uint32 lifeState = 2;
uint32 sourceEntityId = 3;
string attackTag = 4;
PlayerDieType dieType = 5;
uint32 moveReliableSeq = 6;
}