syntax = "proto3";
message PlayerCompoundMaterialReq {
enum CmdId {
option allow_alias = true;
NONE = 0;
CMD_ID = 157;
ENET_CHANNEL_ID = 0;
ENET_IS_RELIABLE = 1;
IS_ALLOW_CLIENT = 1;
}
uint32 compoundId = 1;
uint32 count = 2;