GSServer-CBT/soggy_resources/lua/Actor/Gadget/Q466Trigger2.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

30 lines
758 B
Lua

require('Actor/ActorCommon')
local gadgetActorProxy = require('Actor/Gadget/GadgetActorProxy')
local Q466Trigger2 = class("Q466Trigger2", gadgetActorProxy)
Q466Trigger2.defaultAlias = "Q466Trigger2"
local q466Cfg = require('Quest/Client/Q466ClientConfig')
function Q466Trigger2:OnPostDataPrepare()
end
function Q466Trigger2:OnPostComponentPrepare()
self:AddComponentTrigger(65, DistType.EULER, M.Pos(0, 0.8, 0), self.TriggerIn, self.TriggerOut)
end
function Q466Trigger2:TriggerIn()
end
function Q466Trigger2:TriggerOut()
--print("Exit " .. tostring(outCnt))
--self:DestroySelf()
print("Out Q466Trigger2")
local quest = actorMgr:GetActor(q466Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
end
return Q466Trigger2