GSServer-CBT/soggy_resources/lua/Actor/Npc/MengdeSample03.lua

62 lines
1.3 KiB
Lua

require('Actor/ActorCommon')
local NpcActorProxy = require('Actor/Npc/NpcActorProxy')
local MengdeSample03 = class("MengdeSample03", NpcActorProxy)
MengdeSample03.defaultAlias = "MengdeSample03"
MengdeSample03.currWeather = WeatherType.ClearSky
function MengdeSample03:Start()
self:StartDaily()
end
function MengdeSample03:DoAppear()
self:ShowSelf()
self:PerformDither(true, 2)
end
function MengdeSample03:DoDisappear()
self:PerformDither(false, 2, self.HideSelf)
end
function MengdeSample03:StartDaily()
self:RegisterSelfDayTime(self.StartDay)
self:RegisterSelfNightTime(self.StartNight)
self:RegisterActorEvent(self.OnEvent)
if globalActor.isDay then
self:StartDay()
else
self:StartNight()
end
end
function MengdeSample03:StartDay()
self:ShowSelf()
self:PerformDither(true, 2, self.Play)
end
function MengdeSample03:StartNight()
self:PerformDither(false, 2, self.Home)
end
function MengdeSample03:Play()
self:ShowSelf()
end
function MengdeSample03:Home()
self:HideSelf()
end
function MengdeSample03:OnEvent(evt)
if evt.evtType == 35701 then
self:ClearAllTask()
self:UnregisterSelfDayTime(self.StartDay)
self:UnregisterSelfHour(self.HourBehave)
self:UnregisterSelfNightTime(self.StartNight)
self:UnregisterActorEvent(self.OnEvent)
self:HideSelf()
elseif evt.evtType == 35702 then
self:StartDaily()
end
end
return MengdeSample03