mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 15:29:22 +03:00
185 lines
5.9 KiB
Lua
185 lines
5.9 KiB
Lua
require('Actor/ActorCommon')
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local questActorProxy = require('Actor/Quest/QuestActorProxy')
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local Quest308 = class("Quest308", questActorProxy)
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Quest308.defaultAlias = "Quest308"
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local q308Cfg = require('Quest/Client/Q308ClientConfig')
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local q359Cfg = require('Quest/Client/Q359ClientConfig')
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local lisaData = q308Cfg.LisaData
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local bookData = q308Cfg.BookData
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-- Generated
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function Quest308:OnSubStartHandlerBuild()
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self.subStartHandlers = {}
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self.subStartHandlers["30800"] = self.OnSubStart30800
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self.subStartHandlers["30801"] = self.OnSubStart30801
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self.subStartHandlers["30802"] = self.OnSubStart30802
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self.subStartHandlers["30803"] = self.OnSubStart30803
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self.subStartHandlers["30804"] = self.OnSubStart30804
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-- self.subStartHandlers["30805"] = self.OnSubStart30805
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-- self.subStartHandlers["30806"] = self.OnSubStart30806
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self.subStartHandlers["30807"] = self.OnSubStart30807
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self.subStartHandlers["30808"] = self.OnSubStart30808
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self.subStartHandlers["30809"] = self.OnSubStart30809
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self.subStartHandlers["30810"] = self.OnSubStart30810
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self.subStartHandlers["30811"] = self.OnSubStart30811
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self.subStartHandlers["30812"] = self.OnSubStart30812
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self.subStartHandlers["30814"] = self.OnSubStart30814
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end
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function Quest308:OnSubFinishHandlerBuild()
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self.subFinishHandlers = {}
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self.subFinishHandlers["30800"] = self.OnSubFinish30800
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self.subFinishHandlers["30801"] = self.OnSubFinish30801
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self.subFinishHandlers["30802"] = self.OnSubFinish30802
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self.subFinishHandlers["30803"] = self.OnSubFinish30803
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self.subFinishHandlers["30804"] = self.OnSubFinish30804
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-- self.subFinishHandlers["30805"] = self.OnSubFinish30805
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-- self.subFinishHandlers["30806"] = self.OnSubFinish30806
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self.subFinishHandlers["30807"] = self.OnSubFinish30807
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self.subFinishHandlers["30808"] = self.OnSubFinish30808
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self.subFinishHandlers["30809"] = self.OnSubFinish30809
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self.subFinishHandlers["30810"] = self.OnSubFinish30810
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self.subFinishHandlers["30811"] = self.OnSubFinish30811
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self.subFinishHandlers["30812"] = self.OnSubFinish30812
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self.subFinishHandlers["30814"] = self.OnSubFinish30814
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end
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---sub start & finish 内调用的函数
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function Quest308:LisaIntoDungeon()
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local LisaData = self.clientData.LisaData
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local lisa = actorMgr:GetActor(self.clientData.LisaData.Lisa)
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lisa:AddPriorityInter(InterTimingType.BTN, self.clientData.InterData.NoReplyInter)
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lisa:RunToTask(sceneData:GetDummyPoint(3,"Q308DungeonDoor").pos,
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function(actor, task)
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actor:ClearFollowTask()
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actor:ClearPriorityInter(InterTimingType.BTN)
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end
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)
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end
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function Quest308:LisaDestroy(actor)
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local lisa = actorMgr:GetActor(self.clientData.LisaData.Lisa)
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lisa:EnableHeadCtrl(true)
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if lisa ~= nil then
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lisa:Destroy(false)
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end
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end
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--@region sub start & finish handlers
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---按流程触发顺序
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function Quest308:OnSubFinish30800(quest)
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local LisaData = self.clientData.LisaData
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actorMgr:CreateActorWithPos(LisaData.Lisa, LisaData.LisaScript, LisaData.LisaID, 0, LisaData.DungeonPos, LisaData.DungeonDir, true, false)
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end
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function Quest308:OnSubStart30802(quest)
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print("30801 Start : Creat Lisa & Environment")
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local lisa = actorMgr:GetActor(self.clientData.LisaData.Lisa)
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lisa:AddPriorityInter(InterTimingType.BTN, self.clientData.InterData.NoReplyInter)
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lisa:RunToRouteTask(q308Cfg.RoutePoints,
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function(actor, task)
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actor:ClearFollowTask()
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actor:ClearPriorityInter(InterTimingType.BTN)
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actor:Standby()
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actor:TurnTo(M.Euler2DirXZ(self.clientData.LisaData.DoorDir))
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end
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)
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self:ActionSafeCall(
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function(self)
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local paimon = actorMgr:GetActor("Paimon")
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if paimon ~= nil then
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paimon:DestroyWithDisappear(false)
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end
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end
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)
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end
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function Quest308:OnSubStart30810(quest)
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print("30810 Start : Creat Lisa In Dungeon")
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local LisaData = self.clientData.LisaData
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actorMgr:CreateActorWithPos(LisaData.Lisa, LisaData.LisaScript, LisaData.LisaID, 0, LisaData.Pos1, LisaData.Dir1, true, false, 20011)
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local lisa = actorMgr:GetActor(self.clientData.LisaData.Lisa)
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lisa:EnableHeadCtrl(false)
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end
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function Quest308:OnSubStart30814(quest)
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print("30814 Start : talk to NPC")
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self:ShowBlackScreen(0.5, 1, 0.5,
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function (self)
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actorMgr:CreateActorWithPos(lisaData.Lisa, lisaData.LisaScript, lisaData.LisaID, 0, lisaData.BornPos, lisaData.BornDir, true, false, 20011)
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self:CallDelay(0.5,
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function (self)
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self:RequestInteraction(lisaData.Lisa)
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end
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)
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end
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)
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end
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function Quest308:OnSubFinish30804(quest)
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local quest = actorMgr:GetActor(q359Cfg.ActorAlias)
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if quest ~= nil then
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quest:FinishQuestID(false, 35904)
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end
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end
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function Quest308:OnSubFinish30810(quest)
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print("30810 Finish : Destroy Lisa")
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self:ActionSafeCall(self.LisaDestroy)
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end
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function Quest308:OnSubFinish30807(quest)
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print("30807 Finish: Tutorial 1")
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self:ShowTutorialDialog(109)
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end
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function Quest308:OnSubFinish30808(quest)
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print("30807 Finish: Tutorial 2")
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self:ShowTutorialDialog(110)
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end
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function Quest308:OnSubFinish30809(quest)
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print("30807 Finish: Tutorial 3")
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self:ShowTutorialDialog(111)
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end
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function Quest308:OnSubFinish30812(quest)
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print("30812 Finish: Tutorial 4")
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self:ShowTutorialDialog(149)
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end
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function Quest308:OnSubFinish30814(quest)
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print("30814 Finish: Destroy Lisa")
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self:ActionSafeCall(
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self:ShowBlackScreen(0.5, 1, 0.5,
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function(self)
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local lisa = actorMgr:GetActor(lisaData.Lisa)
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local paimon = actorMgr:GetActor("Paimon")
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if lisa ~= nil then
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lisa:Destroy(false)
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end
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if paimon ~= nil then
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paimon:Destroy(false)
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end
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end
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)
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)
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end
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--@endregion
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function Quest308:Start()
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end
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function Quest308:OnDestroy()
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end
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return Quest308 |