mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 15:29:22 +03:00
137 lines
4.6 KiB
Lua
137 lines
4.6 KiB
Lua
require('Actor/ActorCommon')
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local questActorProxy = require('Actor/Quest/QuestActorProxy')
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local Quest355 = class("Quest355", questActorProxy)
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Quest355.defaultAlias = "Quest355"
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local q355Cfg = require('Quest/Client/Q355ClientConfig')
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-- Generated
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function Quest355:OnSubStartHandlerBuild()
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self.subStartHandlers = {}
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self.subStartHandlers["35501"] = self.OnSubStart35501
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self.subStartHandlers["35502"] = self.OnSubStart35502
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self.subStartHandlers["35503"] = self.OnSubStart35503
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self.subStartHandlers["35504"] = self.OnSubStart35504
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self.subStartHandlers["35505"] = self.OnSubStart35505
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end
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function Quest355:OnSubFinishHandlerBuild()
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self.subFinishHandlers = {}
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self.subFinishHandlers["35501"] = self.OnSubFinish35501
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self.subFinishHandlers["35502"] = self.OnSubFinish35502
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self.subFinishHandlers["35503"] = self.OnSubFinish35503
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self.subFinishHandlers["35504"] = self.OnSubFinish35504
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self.subFinishHandlers["35505"] = self.OnSubFinish35505
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end
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---sub start & finish 内调用的函数
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function Quest355:PaimonVanish()
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--self:ShowTutorialDialog(113)
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local paimon = actorMgr:GetActor(self.clientData.PaimonData.Paimon)
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paimon:AirModeOff()
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--paimon:VanishKeep()
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if paimon ~= nil then
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paimon:DestroyWithDisappear(false)
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end
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end
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function Quest355:On35502CutsceneFinish()
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self:ShowBlackScreen(0.5, 1.0, 0.5, self.Tear)
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--[[ local PaimonData = self.clientData.PaimonData
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self:RequestInteraction(PaimonData.Paimon)
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local TearData = self.clientData.TearData
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globalActor:UnSpawn("Tear")
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globalActor:SpawnItem(TearData.TearID, TearData.TearPos,nil,"Tear") ]]
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end
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function Quest355:Tear()
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local PaimonData = self.clientData.PaimonData
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self:RequestInteraction(PaimonData.Paimon)
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local TearData = self.clientData.TearData
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globalActor:UnSpawn("Tear")
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globalActor:SpawnItem(TearData.TearID, TearData.TearPos,nil,"Tear")
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end
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function Quest355:Story1()
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self:NarratorOnlyTask(self.clientData.NarratorData.Story1)
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end
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--@region sub start & finish handlers
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---按流程触发顺序
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---当OnSubFinish当前环和OnSubStart下一环等效时,写在OnSubFinish内,否则断线重连流程可能和OnSubStart流程重复执行
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function Quest355:OnSubFinish35502(quest)
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print("35502 Finish : Play Cutscene & Creat Paimon")
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self:PlayCutscene(self.clientData.InterData.Cutscene1, self.On35502CutsceneFinish)
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local PaimonData = self.clientData.PaimonData
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actorMgr:CreateActorWithPos(PaimonData.Paimon, PaimonData.PaimonScript, PaimonData.PaimonID, 0, PaimonData.Pos1, PaimonData.Dir1, true, false)
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end
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--[[ function Quest355:OnSubStart35503(quest)
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print("35503 Start : Creat Paimon")
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local PaimonData = self.clientData.PaimonData
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actorMgr:CreateActorWithPos(PaimonData.Paimon, PaimonData.PaimonScript, PaimonData.PaimonID, 0, PaimonData.Pos1, PaimonData.Dir1, true, false)
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end ]]
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function Quest355:OnSubFinish35503(quest)
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print("35503 Finish : Paimon to Paimon2 & Spawn Tears")
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--[[ local TearData = self.clientData.TearData
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globalActor:UnSpawn("Tear")
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globalActor:SpawnItem(TearData.TearID, TearData.TearPos,nil,"Tear") ]]
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--self:NarratorOnlyTask(self.clientData.NarratorData.Story1)
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self:ActionSafeCall(self.Story1)
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local paimon = actorMgr:GetActor(self.clientData.PaimonData.Paimon)
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paimon:AirModeOn()
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paimon:AddPriorityInter(InterTimingType.BTN, self.clientData.InterData.NoReplyInter)
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paimon:RunToTask(self.clientData.PaimonData.Pos2,
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function(actor, task)
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actor:ClearFollowTask()
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actor:ClearPriorityInter(InterTimingType.BTN)
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actor:DoFreeStyle(1200)
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actor:TurnTo(M.Euler2DirXZ(self.clientData.PaimonData.Dir2))
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end
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)
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--[[ local TearData = self.clientData.TearData
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globalActor:UnSpawn("Tear")
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globalActor:SpawnItem(TearData.TearID, TearData.TearPos,nil,"Tear") ]]
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end
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function Quest355:OnSubStart35504(quest)
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print("35504 Start : Spawn Tears")
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-- local TearData = self.clientData.TearData
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-- globalActor:UnSpawn("Tear")
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-- globalActor:SpawnItem(TearData.TearID, TearData.TearPos,nil,"Tear")
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end
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function Quest355:OnSubFinish35504(quest)
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print("35504 Start : Spawn Tears")
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end
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function Quest355:OnSubStart35505(quest)
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local PaimonData = self.clientData.PaimonData
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self:RequestInteraction(PaimonData.Paimon)
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end
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function Quest355:OnSubFinish35505(quest)
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print("35505 Finish : Paimon Vanish")
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self:ActionSafeCall(self.PaimonVanish)
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end
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function Quest355:InvokeOnInteraction(param)
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if param == 1 then
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--[[ print("Now Spawn Tears")
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local TearData = self.clientData.TearData
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globalActor:UnSpawn("Tear")
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globalActor:SpawnItem(TearData.TearID, TearData.TearPos,nil,"Tear") ]]
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end
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end
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--@endregion
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function Quest355:Start()
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end
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function Quest355:OnDestroy()
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end
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return Quest355 |