mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 15:29:22 +03:00
224 lines
6.1 KiB
Lua
224 lines
6.1 KiB
Lua
require('Actor/ActorCommon')
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local questActorProxy = require('Actor/Quest/QuestActorProxy')
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local Quest501 = class("Quest501", questActorProxy)
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Quest501.defaultAlias = "Quest501"
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local this = nil
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local super = nil
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local uActor = nil
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local questID = 0
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function Quest501:OnPreInit()
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this = self
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super = self.__super
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questID = this.mainQuestID
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super:OnPreInit()
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end
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function Quest501:OnPostInit()
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uActor = self.uActor
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super:OnPostInit()
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end
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-- local config begin
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local q501Cfg = require('Actor/Quest/Q501/Q501Config')
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local subIDs = q501Cfg.SubIDs
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local clueID = q501Cfg.ClueID
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local cluePos1 = q501Cfg.CluePos1
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local cluePos2 = q501Cfg.CluePos2
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local cluePos3 = q501Cfg.CluePos3
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local sealPos = q501Cfg.SealPos
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local clueGadgetID = q501Cfg.ClueGadgetID
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local q504Cfg = require('Actor/Quest/Q504/Q504Config')
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local wendyData = q504Cfg.WendyData
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local qinData = q504Cfg.QinData
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local dilucData = q504Cfg.DilucData
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-- local config end
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function Quest501:CreateUActor(alias)
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local uActor = actorUtils.CreateActor(self, ActorType.QUEST_ACTOR, alias)
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uActor = actorUtils.CreateQuestActor(questID, uActor)
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return uActor
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end
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function Quest501:ClueaNarrtor()
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local q50101state = this:GetSubQuestState(50101)
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local q50102state = this:GetSubQuestState(50102)
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local q50103state = this:GetSubQuestState(50103)
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local q501state = q50101state + q50102state + q50103state
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if q501state == 7 then
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return this:NarratorOnlyTask(q501Cfg.NarratorData.Storyclue1)
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elseif q501state == 8 then
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return this:NarratorOnlyTask(q501Cfg.NarratorData.Storyclue2)
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-- elseif q501state == 9 then
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-- return this:NarratorOnlyTask(q501Cfg.NarratorData.Storyclue3)
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end
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end
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-- local param begin
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-- local param end
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-- local method begin
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--@region sub start handlers
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local function OnStart50101()
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print("50101 start: Clue1 Create")
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--globalActor:SpawnItem(q501Cfg.Clue1ID, q501Cfg.CluePos1, 0, "q501Clue1")
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end
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local function OnStart50102()
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print("50102 start: Clue2 Create")
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--globalActor:SpawnItem(q501Cfg.Clue2ID, q501Cfg.CluePos2, 0, "q501Clue2")
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end
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local function OnStart50103()
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print("50103 start: Clue3 Create")
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--globalActor:SpawnItem(q501Cfg.Clue3ID, q501Cfg.CluePos3, 0, "q501Clue3")
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end
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local function OnStart50104()
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print("50104 Start:......")
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end
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local function OnStart50105()
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print("50105 Start: Finish Quest & Play CutScene 1")
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this:PlayCutscene(q501Cfg.SealAppearTimeCfg,this:NarratorOnlyTask(q501Cfg.NarratorData.Storyclue3))
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local quest = actorMgr:GetActor(q501Cfg.ActorAlias)
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if quest ~= nil then
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quest:FinishQuest(false, nil)
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end
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end
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local function OnStart50106()
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print("50106 Start: Finish Quest & Play CutScene2")
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this:PlayCutscene(q501Cfg.SealOpenTimeCfg,
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function (this)
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local quest = actorMgr:GetActor(q501Cfg.ActorAlias)
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if quest ~= nil then
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quest:FinishQuest(false, nil)
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end
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end
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)
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end
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--@endregion
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--@region sub finish handlers
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local function OnFinished50101()
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print("50101 finish: Clue1 UnSpawn")
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--globalActor:UnSpawn("q501Clue1")
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this:ClueNarrator()
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end
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local function OnFinished50102()
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print("50102 finish: Clue2 UnSpawn")
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--globalActor:UnSpawn("q501Clue2")
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this:ClueNarrator()
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end
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local function OnFinished50103()
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print("50103 finish: Clue3 UnSpawn")
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--globalActor:UnSpawn("q501Clue3")
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this:ClueNarrator()
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end
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local function OnFinished50104()
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print("50104 finish:......")
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end
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local function OnFinished50105()
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print("50105 finish:......")
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-- this:PlayCutscene(q501Cfg.SealAppearTimeCfg)
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end
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local function OnFinished50106()
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print("50106 finish:......")
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end
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--@endregion
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--@region sub rewind handlers
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local function OnRewind50104()
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print("50104 rewind: Creat NPC")
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actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
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actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
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actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
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end
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local function OnRewind50105()
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print("50105 rewind: Creat NPC")
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actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
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actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
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actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
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end
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local function OnRewind50106()
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print("50106 rewind: Creat NPC")
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actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
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actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
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actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
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end
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--@endregion
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-- local method end
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function Quest501:OnMainStart(quest)
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end
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function Quest501:OnSubStart(quest)
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local questID = quest.QuestId
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if questID == subIDs.q50101 then
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OnStart50101()
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elseif questID == subIDs.q50102 then
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OnStart50102()
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elseif questID == subIDs.q50103 then
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OnStart50103()
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elseif questID == subIDs.q50104 then
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OnStart50104()
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elseif questID == subIDs.q50105 then
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OnStart50105()
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elseif questID == subIDs.q50106 then
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OnStart50106()
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end
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end
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function Quest501:OnSubFinished(quest)
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local questID = quest.QuestId
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if questID == subIDs.q50101 then
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OnFinished50101()
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elseif questID == subIDs.q50102 then
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OnFinished50102()
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elseif questID == subIDs.q50103 then
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OnFinished50103()
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elseif questID == subIDs.q50104 then
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OnFinished50104()
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elseif questID == subIDs.q50105 then
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OnFinished50105()
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elseif questID == subIDs.q50106 then
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OnFinished50106()
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end
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end
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function Quest501:OnRewind(quest)
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local questID = quest.QuestId
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if questID == subIDs.q50104 then
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OnRewind50104()
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elseif questID == subIDs.q50105 then
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OnRewind50105()
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elseif questID == subIDs.q50106 then
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OnRewind50106()
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end
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end
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function Quest501:OnMainFinished(quest)
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print("50104 finish: Seal Opened")
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end
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function Quest501:Start()
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end
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function Quest501:OnDestroy()
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end
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return Quest501
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