GSServer-CBT/soggy_resources/lua/Actor/Quest/SQ401.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

117 lines
2.9 KiB
Lua

require('Actor/ActorCommon')
local questActorProxy = require('Actor/Quest/QuestActorProxy')
local Quest401 = class("Quest401", questActorProxy)
Quest401.defaultAlias = "Quest401"
local this = nil
local super = nil
local uActor = nil
local questID = 0
function Quest401:OnPreInit()
this = self
super = self.__super
questID = this.mainQuestID
super:OnPreInit()
end
function Quest401:OnPostInit()
uActor = self.uActor
super:OnPostInit()
end
-- local config begin
local q401Cfg = require('Actor/Quest/Q401/Q401Config')
local treasurePos = q401Cfg.TreasurePos
local folk1Data = q401Cfg.Folk1Data
local monsterData = q401Cfg.MonsterData
local subIDs = q401Cfg.SubIDs
-- local config end
function Quest401:CreateUActor(alias)
local uActor = actorUtils.CreateActor(self, ActorType.QUEST_ACTOR, alias)
uActor = actorUtils.CreateQuestActor(questID, uActor)
return uActor
end
-- local param begin
-- local param end
-- local method begin
local function OnStart40102()
print("40101 start: Spawn Monsters & Item")
globalActor:UnSpawn("Treasure")
globalActor:SpawnItem(q401Cfg.TreasureID, treasurePos,nil,"Treasure")
for i=1, #monsterData.MonsterIDs do
local monsterID = monsterData.MonsterIDs[i]
local xRand = math.random(-5, 5)
local zRand = math.random(-5, 5)
local bornPos = { x = treasurePos.x, y = treasurePos.y, z = treasurePos.z }
bornPos.x = bornPos.x + xRand;
bornPos.z = bornPos.z + zRand;
this:SpawnMonster(monsterID, 1, bornPos)
end
end
local function OnStart40104()
print("Folk1 walk to home")
local folk1 = actorMgr:GetActor(folk1Data.Folk1)
--folk1.extrasIndex = 1
folk1:MoveHome()
end
local function OnStart40106()
print("Spawn Boss")
this:SpawnMonster(q401Cfg.MonsterData.BossID, 1, sceneData:GetDummyPoint(3,"Q301Folk1Home").pos,nil,q401Cfg.MonsterData.BossDropID)
local folk1 = actorMgr:GetActor(folk1Data.Folk1)
--folk1.extrasIndex = 1
folk1:SetPos(sceneData:GetDummyPoint(3,"Q301Hidden").pos)
end
local function OnFinish40106()
end
-- local method end
function Quest401:OnMainStart(quest)
--print("main start 401 " .. tostring(quest.QuestMainId))
end
function Quest401:OnSubStart(quest)
--print("sub start 401 " .. tostring(quest.QuestId))
local questID = quest.QuestId
if questID == subIDs.q40102 then
OnStart40102()
elseif questID == subIDs.q40104 then
OnStart40104()
elseif questID == subIDs.q40106 then
OnStart40106()
end
end
function Quest401:OnSubFinished(quest)
--print("sub finished 31 " .. tostring(quest.QuestId))
local questID = quest.QuestId
if questID == subIDs.q40106 then
OnFinish40106()
end
end
function Quest401:OnMainFinished(quest)
--print("main finished 401 " .. tostring(quest.QuestMainId))
-- print("Spawn Note")
-- globalActor:SpawnItem(100005, sceneData:GetDummyPoint(3,"Q301Folk1Home").pos)
end
function Quest401:Start()
--print("here 401 quest start")
end
function Quest401:OnDestroy()
end
return Quest401