mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 15:29:22 +03:00
111 lines
2.4 KiB
Lua
111 lines
2.4 KiB
Lua
require('Actor/ActorCommon')
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local questActorProxy = require('Actor/Quest/QuestActorProxy')
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local Quest403 = class("Quest403", questActorProxy)
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Quest403.defaultAlias = "Quest403"
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local this = nil
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local super = nil
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local uActor = nil
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local questID = 0
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local gotKey = false
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function Quest403:OnPreInit()
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this = self
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super = self.__super
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questID = this.mainQuestID
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super:OnPreInit()
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end
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function Quest403:OnPostInit()
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uActor = self.uActor
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super:OnPostInit()
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end
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-- local config begin
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local q403Cfg = require('Actor/Quest/Q403/Q403Config')
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local subIDs = q403Cfg.SubIDs
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-- local config end
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function Quest403:CreateUActor(alias)
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local uActor = actorUtils.CreateActor(self, ActorType.QUEST_ACTOR, alias)
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uActor = actorUtils.CreateQuestActor(questID, uActor)
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return uActor
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end
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function Quest403:CountDown()
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print("CountDown Finished")
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if gotKey == false then
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globalActor:UnSpawn("Key")
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local quest = actorMgr:GetActor(q403Cfg.ActorAlias)
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if quest ~= nil then
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print("isFinished == false")
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quest:FinishQuest(true, nil)
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end
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end
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end
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-- local param begin
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-- local param end
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-- local method begin
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local function StartCount(actor)
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this:CountDownUIStart(q403Cfg.MatchTime, 10)
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this:CallDelay(q403Cfg.MatchTime+1,this.CountDown)
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end
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local function OnStart40302(quest)
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print("40302 start: Spawn Key")
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gotKey = false
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globalActor:SpawnItem(q403Cfg.KeyID, q403Cfg.KeyPos,nil,"Key")
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this:ActionSafeCall(StartCount)
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--actorMgr:CreateActorWithPos("test ball", "Actor/Gadget/CoinTest", 70300003, 0, q403Cfg.KeyPos, q403Cfg.KeyPos, false, false)
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end
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local function OnFinished40302()
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print("40302 finish: get the key")
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gotKey = true
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this:CountDownUITerminate()
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end
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local function OnStart40305()
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print("40305 start: fail the task")
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local quest = actorMgr:GetActor(q403Cfg.ActorAlias)
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if quest ~= nil then
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quest:FinishQuest(true, nil)
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end
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end
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-- local method end
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function Quest403:OnMainStart(quest)
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end
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function Quest403:OnSubStart(quest)
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local questID = quest.QuestId
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if questID == subIDs.q40302 then
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OnStart40302(quest)
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elseif questID == subIDs.q40305 then
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OnStart40305()
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end
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end
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function Quest403:OnSubFinished(quest)
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local questID = quest.QuestId
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if questID == subIDs.q40302 then
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OnFinished40302()
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end
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end
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function Quest403:OnMainFinished(quest)
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end
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function Quest403:Start()
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end
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function Quest403:OnDestroy()
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end
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return Quest403 |