GSServer-CBT/soggy_resources/lua/Actor/SubGlobal/LimitRegionGlobalActor.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

213 lines
5.6 KiB
Lua
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require('Actor/ActorCommon')
local subGlobalActorProxy = require('Actor/SubGlobal/SubGlobalActorProxy')
local LimitRegionGlobalActor = class("LimitRegionGlobalActor", subGlobalActorProxy)
LimitRegionGlobalActor.defaultAlias = "LimitRegionGlobal"
LimitRegionGlobalActor.TeachingDialogList =
{
{dialogID = 3500101, audioEvtName = "", duration = 3},
}
LimitRegionGlobalActor.TeachingDuration = 0
LimitRegionGlobalActor.TeachingDurationCnt = 0
LimitRegionGlobalActor.Teaching = false
LimitRegionGlobalActor.WarningDialogList =
{
--[[ {dialogID = 3520501, audioEvtName = "", duration = 3},
{dialogID = 3520601, audioEvtName = "", duration = 3},
{dialogID = 3520701, audioEvtName = "", duration = 3}, ]]
}
LimitRegionGlobalActor.WarningDialogIndex = 1
LimitRegionGlobalActor.WarningDuration = 0
LimitRegionGlobalActor.WarningDurationCnt = 0
LimitRegionGlobalActor.testLength = 25
LimitRegionGlobalActor.transOffset = 7
LimitRegionGlobalActor.checkTask = nil
LimitRegionGlobalActor.pauseTask = false
LimitRegionGlobalActor.Warnning = false
--@region Method
function LimitRegionGlobalActor:PerformWarningNarrator()
if self.WarningDialogList == nil then
return -1.0
end
local dialogNum = #(self.WarningDialogList)
if self.WarningDialogIndex > dialogNum then
return -1.0
end
local currDialog = self.WarningDialogList[self.WarningDialogIndex]
if currDialog == nil then
self.WarningDialogIndex = 1
currDialog = self.WarningDialogList[self.WarningDialogIndex]
if currDialog == nil then
return -1.0
end
end
self.WarningDuration = currDialog.duration
self.WarningDurationCnt = 0
local dialogID = currDialog.dialogID
self:SayWarningNarrator(dialogID)
return self.WarningDuration
end
function LimitRegionGlobalActor:StopPerformAllNarrator()
self:StopWarningNarrator()
end
function LimitRegionGlobalActor:PerformTeachingNarrator()
local currDialog = self.TeachingDialogList[1]
if currDialog == nil then
return false
end
local dialogID = currDialog.dialogID
self.TeachingDuration = currDialog.duration
self.TeachingDurationCnt = 0
local audioEvtName = currDialog.audioEvtName
self:SayWarningNarrator(dialogID)
return true
end
--@endregion
function LimitRegionGlobalActor:CheckLimit(task, deltaTime)
if self.Teaching then
self.TeachingDurationCnt = self.TeachingDurationCnt + deltaTime
if self.TeachingDurationCnt >= self.TeachingDuration then
self:StopWarningNarrator()
self.uActor:AvatarPaimonDisappear()
self.Teaching = false
end
end
self.WarningDurationCnt = self.WarningDurationCnt + deltaTime
local avatarPos = self.uActor:GetAvatarPos()
local radius = self:GetLimitRegionDis(avatarPos, self.testLength)
local curAlpha = 1
if radius < self.testLength then
curAlpha = radius / self.testLength
if self.WarningDurationCnt >= self.WarningDuration then
self.WarningDialogIndex = self.WarningDialogIndex + 1
if self:PerformWarningNarrator() ~= true then
self.WarningDialogIndex = 0
end
self.Warnning = true
end
else
if self.Warnning == true then
self:StopWarningNarrator()
self.Warnning = false
end
end
self.uActor:BlackScreen(curAlpha)
if radius ~= 0 then
return
end
local avatarPos = self.uActor:GetAvatarPos()
-- 人经常会莫名的拉到0,0,0点会播放语音并进行控制只能加个保护
local len = avatarPos.x * avatarPos.x + avatarPos.y * avatarPos.y + avatarPos.z * avatarPos.z;
if len == 0 then
return
end
local newPos = self:CheckNeedTrans(avatarPos, self.transOffset)
local disX = newPos.x - avatarPos.x
local disZ = newPos.z - avatarPos.z
local disSquare = disX * disX + disZ * disZ;
if disSquare < 10 then
return
end
if self.pauseTask then
return
end
self.pauseTask = true
self.uActor:AvatarPaimonAppear(function ()
self.pauseTask = false
-- self.uActor:AvatarPaimonPlayer("Domangic")
end)
self:PerformTeachingNarrator();
self.uActor:AvatarGotoPoint(newPos, function ()
end)
end
function LimitRegionGlobalActor:PerformTeachingNarrator()
local currDialog = self.TeachingDialogList[1]
if currDialog == nil then
return false
end
local dialogID = currDialog.dialogID
self.TeachingDuration = currDialog.duration
self.TeachingDurationCnt = 0
local audioEvtName = currDialog.audioEvtName
self:SayWarningNarrator(dialogID)
if audioEvtName ~= nil and audioEvtName ~= "" then
self.uActor:PlayAudio(audioEvtName)
end
self.Teaching = true
end
function LimitRegionGlobalActor:Register()
print("CreateLimitRegion")
self:CreateLimitRegion("CB1OpenArea")
if self.checkTask == nil then
self.checkTask = self:CreateTask(self.MOVE_TASK_ID, LuaTaskType.LIMIT_REGION, "Lock")
self.checkTask:InitWithData(self, self)
--self.checkTask:TickEvent('+', self.CheckLimit)
end
end
function LimitRegionGlobalActor:UseFreshmeatRegion()
print("FreshmeatRegion")
self:DestroyLimitRegion("CB1OpenArea")
self:CreateLimitRegion("FreshmeatRegion")
end
function LimitRegionGlobalActor:OnFinishedRegion()
print("DestroyLimitRegion")
globalActor:EnablePlayerInput(true)
globalActor:BackPage()
self:DestroyLimitRegion("FreshmeatRegion")
self:CreateLimitRegion("CB1OpenArea")
-- actorMgr:DestroyActor("LimitRegionGlobal")
end
function LimitRegionGlobalActor:FinishLimitRegion()
self.uActor:BlackScreen(1)
globalActor:ShowPage("InLevelMapPageContext")
globalActor:InvokePageFunction("ShowDisableLimitRegion")
globalActor:EnablePlayerInput(false)
self:CallDelay(3, self.OnFinishedRegion)
end
function LimitRegionGlobalActor:Unregister()
if self.checkTask ~= nill then
self.checkTask:FinishTask()
self.checkTask = nil
end
end
function LimitRegionGlobalActor:Start()
end
return LimitRegionGlobalActor