GSServer-CBT/soggy_resources/lua/Scene/1011/scene1011_group201011002.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 21, monster_id = 21030301, pos = { x = 57.9, y = 0.5, z = -95.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 22, monster_id = 21010201, pos = { x = 61.1, y = 0.5, z = -92.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 23, monster_id = 21010201, pos = { x = 56.1, y = 0.5, z = -92.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 24, monster_id = 21010401, pos = { x = 55.5, y = 0.5, z = -95.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 25, monster_id = 21030101, pos = { x = 49.1, y = 0.5, z = -94.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 26, monster_id = 21010301, pos = { x = 51.1, y = 0.5, z = -91.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 27, monster_id = 21010301, pos = { x = 48.6, y = 0.5, z = -91.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 28, monster_id = 21010901, pos = { x = 45.9, y = 0.5, z = -94.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 29, monster_id = 21030201, pos = { x = 71.4, y = 0.5, z = -95.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 30, monster_id = 21010201, pos = { x = 73.4, y = 0.5, z = -92.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 31, monster_id = 21010201, pos = { x = 68.6, y = 0.5, z = -92.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 32, monster_id = 21010501, pos = { x = 68.1, y = 0.5, z = -95.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 33, monster_id = 21030301, pos = { x = 59.5, y = 0.5, z = -94.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 34, monster_id = 21010901, pos = { x = 72.1, y = 0.5, z = -94.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 35, monster_id = 21010301, pos = { x = 63.0, y = 0.5, z = -88.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 36, monster_id = 21010301, pos = { x = 54.2, y = 0.5, z = -89.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2, gadget_id = 70360002, pos = { x = 52.2, y = 0.5, z = -62.1 }, rot = { x = 0.0, y = 165.2, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = 51.6, y = 0.5, z = -62.9 } },
{ config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 48.1, y = 0.5, z = -63.9 } },
{ config_id = 9, shape = RegionShape.SPHERE, radius = 5, pos = { x = 50.5, y = 0.5, z = -65.5 } },
{ config_id = 10, shape = RegionShape.SPHERE, radius = 5, pos = { x = 47.5, y = 0.5, z = -62.0 } },
{ config_id = 11, shape = RegionShape.SPHERE, radius = 5, pos = { x = 53.0, y = 0.5, z = -64.2 } }
}
-- 触发器
triggers = {
{ name = "GADGET_CREATE_7", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7", action = "action_EVENT_GADGET_CREATE_7" },
{ name = "SELECT_OPTION_8", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_8", action = "action_EVENT_SELECT_OPTION_8", trigger_count = 0 },
{ name = "SELECT_OPTION_9", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_9", action = "action_EVENT_SELECT_OPTION_9", trigger_count = 0 },
{ name = "SELECT_OPTION_10", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_10", action = "action_EVENT_SELECT_OPTION_10", trigger_count = 0 },
{ name = "SELECT_OPTION_11", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_11", action = "action_EVENT_SELECT_OPTION_11", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 21, 22, 23, 24 },
gadgets = { 2 },
regions = { 7, 8, 9, 10, 11 },
triggers = { "GADGET_CREATE_7", "SELECT_OPTION_8", "SELECT_OPTION_9", "SELECT_OPTION_10", "SELECT_OPTION_11" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { 25, 26, 27, 28 },
gadgets = { 2 },
regions = { 7, 8, 9, 10, 11 },
triggers = { "GADGET_CREATE_7", "SELECT_OPTION_8", "SELECT_OPTION_9", "SELECT_OPTION_10", "SELECT_OPTION_11" },
rand_weight = 0
},
{
-- suite_id = 2,
-- description = suite_3,
monsters = { 29, 30, 31, 32 },
gadgets = { 2 },
regions = { 7, 8, 9, 10, 11 },
triggers = { "GADGET_CREATE_7", "SELECT_OPTION_8", "SELECT_OPTION_9", "SELECT_OPTION_10", "SELECT_OPTION_11" },
rand_weight = 0
},
{
-- suite_id = 3,
-- description = suite_4,
monsters = { 33, 34, 35, 36 },
gadgets = { 2 },
regions = { 7, 8, 9, 10, 11 },
triggers = { "GADGET_CREATE_7", "SELECT_OPTION_8", "SELECT_OPTION_9", "SELECT_OPTION_10", "SELECT_OPTION_11" },
rand_weight = 0
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_7(context, evt)
if 2 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptions(context, {135,136,137,138}) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_8(context, evt)
-- 判断是gadgetid 2
if 2 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_8(context, evt)
-- 根据不同的选项做不同的操作
if 135 == evt.param2 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 201011002, suite = 1 }) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2, GadgetState.GearStart) then
return -1
end
return 0
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_9(context, evt)
-- 判断是gadgetid 2
if 2 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_9(context, evt)
-- 根据不同的选项做不同的操作
if 136 == evt.param2 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 201011002, suite = 2 }) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2, GadgetState.GearStart) then
return -1
end
return 0
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_10(context, evt)
-- 判断是gadgetid 2
if 2 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_10(context, evt)
-- 根据不同的选项做不同的操作
if 137 == evt.param2 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 201011002, suite = 3 }) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2, GadgetState.GearStart) then
return -1
end
return 0
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_11(context, evt)
-- 判断是gadgetid 2
if 2 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_11(context, evt)
-- 根据不同的选项做不同的操作
if 138 == evt.param2 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 201011002, suite = 4 }) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2, GadgetState.GearStart) then
return -1
end
return 0
end
return 0
end