mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
132 lines
3.3 KiB
Lua
132 lines
3.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 91, gadget_id = 70800001, pos = { x = 143.2, y = 1.1, z = -2.4 }, rot = { x = 0.0, y = 215.0, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 56, shape = RegionShape.SPHERE, radius = 5, pos = { x = 142.8, y = 1.1, z = -2.8 } },
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{ config_id = 57, shape = RegionShape.SPHERE, radius = 5, pos = { x = 142.0, y = 1.1, z = -1.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_CREATE_56", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_56", action = "action_EVENT_GADGET_CREATE_56", trigger_count = 0 },
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{ name = "SELECT_OPTION_57", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_57", action = "action_EVENT_SELECT_OPTION_57", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 91 },
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regions = { 56, 57 },
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triggers = { "GADGET_CREATE_56", "SELECT_OPTION_57" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_56(context, evt)
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if 91 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_56(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptions(context, {24}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_57(context, evt)
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-- 判断是gadgetid 91 option_id 24
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if 91 ~= evt.param1 then
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return false
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end
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if 24 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_57(context, evt)
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-- 当option_id为24时,开启封印战斗,战斗区域半径为10,圈内进度每秒增长1,圈外进度每秒衰减2,进度达到60时判定为战斗成功(填0则取默认值100),进度衰减到0后5秒判定为战斗失败
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if 24 == evt.param2 then
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local ret = ScriptLib.StartSealBattle(context, {radius = 10, in_add = 1, out_sub = 2, fail_time = 5, max_progress = 60})
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--ScriptLib.PrintLog("StartSealBattle ret: " ..ret)
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220000037, suite = 1 }) then
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return -1
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end
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-- 删除指定group: 220000036 ;指定config:91;物件身上指定option:24;
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if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 220000036, 91, 24) then
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return -1
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end
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-- 将configid为 91 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 91, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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