GSServer-CBT/soggy_resources/lua/Scene/20008/scene20008_group220008004.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 240, gadget_id = 70350002, pos = { x = 364.6, y = -20.2, z = 173.4 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 241, gadget_id = 70300015, pos = { x = 389.8, y = -21.4, z = 173.4 }, rot = { x = 0.0, y = 325.2, z = 0.0 }, level = 1 },
{ config_id = 242, gadget_id = 70210021, pos = { x = 379.4, y = -21.5, z = 173.6 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, chest_drop_id = 1000102, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 362, gadget_id = 70350003, pos = { x = 419.8, y = -21.5, z = 173.5 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 22, shape = RegionShape.SPHERE, radius = 5, pos = { x = 436.3, y = -21.5, z = 174.1 } },
{ config_id = 31, shape = RegionShape.SPHERE, radius = 9.13, pos = { x = 410.8, y = -21.5, z = 174.8 } },
{ config_id = 40, shape = RegionShape.CUBIC, size = { x = 48.8, y = 18.0, z = 7.1 }, pos = { x = 440.7, y = -21.5, z = 173.9 } }
}
-- 触发器
triggers = {
{ name = "DUNGEON_SETTLE_22", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_22", action = "action_EVENT_DUNGEON_SETTLE_22" },
{ name = "ENTER_REGION_31", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_31", action = "action_EVENT_ENTER_REGION_31" },
{ name = "ENTER_REGION_40", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_40", action = "action_EVENT_ENTER_REGION_40", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = suite_1,
monsters = { },
gadgets = { 240, 241, 362 },
regions = { 31, 40 },
triggers = { "ENTER_REGION_31", "ENTER_REGION_40" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_22(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_22(context, evt)
-- 创生gadget 242
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 242 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_31(context, evt)
if evt.param1 ~= 31 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_31(context, evt)
-- 调用提示id为 1036001 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1036001) then
return -1
end
-- 触发镜头注目注目位置为坐标389-21173持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=389, y=-21, z=173}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_40(context, evt)
if evt.param1 ~= 40 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_40(context, evt)
-- 将configid为 362 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 362, GadgetState.GearStart) then
return -1
end
return 0
end