147 lines
4.3 KiB
Lua
147 lines
4.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 240, gadget_id = 70350002, pos = { x = 364.6, y = -20.2, z = 173.4 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
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{ config_id = 241, gadget_id = 70300015, pos = { x = 389.8, y = -21.4, z = 173.4 }, rot = { x = 0.0, y = 325.2, z = 0.0 }, level = 1 },
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{ config_id = 242, gadget_id = 70210021, pos = { x = 379.4, y = -21.5, z = 173.6 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, chest_drop_id = 1000102, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
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{ config_id = 362, gadget_id = 70350003, pos = { x = 419.8, y = -21.5, z = 173.5 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 22, shape = RegionShape.SPHERE, radius = 5, pos = { x = 436.3, y = -21.5, z = 174.1 } },
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{ config_id = 31, shape = RegionShape.SPHERE, radius = 9.13, pos = { x = 410.8, y = -21.5, z = 174.8 } },
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{ config_id = 40, shape = RegionShape.CUBIC, size = { x = 48.8, y = 18.0, z = 7.1 }, pos = { x = 440.7, y = -21.5, z = 173.9 } }
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}
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-- 触发器
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triggers = {
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{ name = "DUNGEON_SETTLE_22", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_22", action = "action_EVENT_DUNGEON_SETTLE_22" },
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{ name = "ENTER_REGION_31", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_31", action = "action_EVENT_ENTER_REGION_31" },
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{ name = "ENTER_REGION_40", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_40", action = "action_EVENT_ENTER_REGION_40", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = suite_1,
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monsters = { },
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gadgets = { 240, 241, 362 },
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regions = { 31, 40 },
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triggers = { "ENTER_REGION_31", "ENTER_REGION_40" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_DUNGEON_SETTLE_22(context, evt)
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-- 判断副本成功
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if 1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_DUNGEON_SETTLE_22(context, evt)
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-- 创生gadget 242
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 242 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_31(context, evt)
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if evt.param1 ~= 31 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_31(context, evt)
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-- 调用提示id为 1036001 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1036001) then
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(389,-21,173),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=389, y=-21, z=173}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_40(context, evt)
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if evt.param1 ~= 40 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_40(context, evt)
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-- 将configid为 362 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 362, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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