mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
115 lines
3.3 KiB
Lua
115 lines
3.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 49, shape = RegionShape.SPHERE, radius = 5, pos = { x = 460.4, y = -24.4, z = 69.2 } },
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{ config_id = 50, shape = RegionShape.SPHERE, radius = 5, pos = { x = 406.5, y = -22.6, z = 107.9 } },
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{ config_id = 51, shape = RegionShape.CUBIC, size = { x = 30.0, y = 2.0, z = 30.0 }, pos = { x = 487.5, y = -17.5, z = 121.6 } },
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{ config_id = 55, shape = RegionShape.SPHERE, radius = 7.3, pos = { x = 411.7, y = -22.1, z = 64.0 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_49", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_49", action = "", trigger_count = 0 },
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{ name = "ENTER_REGION_50", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_50", action = "", trigger_count = 0 },
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{ name = "ENTER_REGION_51", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_51", action = "", trigger_count = 0 },
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{ name = "ENTER_REGION_55", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_55", action = "", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 49, 50, 51, 55 },
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triggers = { "ENTER_REGION_49", "ENTER_REGION_50", "ENTER_REGION_51", "ENTER_REGION_55" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_49(context, evt)
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if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30807) == QuestState.UNFINISHED and evt.param1 == 49 then
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return true
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end
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return false
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end
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-- 触发操作
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-- 触发条件
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function condition_EVENT_ENTER_REGION_50(context, evt)
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if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30808) == QuestState.UNFINISHED and evt.param1 == 50 then
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return true
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end
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return false
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end
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-- 触发操作
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-- 触发条件
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function condition_EVENT_ENTER_REGION_51(context, evt)
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if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30809) == QuestState.UNFINISHED and evt.param1 == 51 then
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return true
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end
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return false
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end
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-- 触发操作
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-- 触发条件
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function condition_EVENT_ENTER_REGION_55(context, evt)
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if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30812) == QuestState.UNFINISHED and evt.param1 == 55 then
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return true
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end
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return false
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end
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-- 触发操作
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