159 lines
5.3 KiB
Lua
159 lines
5.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 543, monster_id = 21020101, pos = { x = 1250.8, y = 254.6, z = -1474.8 }, rot = { x = 0.0, y = 161.1, z = 0.0 }, level = 13, drop_id = 303103, affix = { 1001, 1002, 1003 }, isElite = true, pose_id = 401 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1778, gadget_id = 70900008, pos = { x = 1254.3, y = 254.3, z = -1479.7 }, rot = { x = 0.0, y = 180.5, z = 0.0 }, level = 1, state = GadgetState.GearStop, persistent = true },
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{ config_id = 1779, gadget_id = 70210006, pos = { x = 1362.2, y = 235.6, z = -1553.4 }, rot = { x = 0.0, y = 326.5, z = 0.0 }, level = 1, chest_drop_id = 403101, showcutscene = true, isOneoff = true, persistent = true },
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{ config_id = 3037, gadget_id = 70210042, pos = { x = 1249.5, y = 254.6, z = -1472.4 }, rot = { x = 0.0, y = 172.6, z = 0.0 }, level = 1, chest_drop_id = 403123, state = GadgetState.ChestLocked, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT }
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}
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-- 区域
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regions = {
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{ config_id = 92, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1254.6, y = 254.6, z = -1478.6 } },
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{ config_id = 98, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1253.9, y = 254.6, z = -1481.1 } },
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{ config_id = 198, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1254.5, y = 254.6, z = -1478.1 } },
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{ config_id = 293, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1253.1, y = 254.6, z = -1478.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_STATE_CHANGE_92", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_92", action = "action_EVENT_GADGET_STATE_CHANGE_92", tlog_tag = "解除好睡族封印" },
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{ name = "ANY_MONSTER_DIE_98", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_98", action = "action_EVENT_ANY_MONSTER_DIE_98" },
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{ name = "TIMER_EVENT_198", event = EventType.EVENT_TIMER_EVENT, source = "KillPZ", condition = "", action = "action_EVENT_TIMER_EVENT_198" },
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{ name = "CLIENT_EXECUTE_293", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_293", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 543 },
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gadgets = { 1778, 3037 },
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regions = { 92, 98, 198, 293 },
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triggers = { "GADGET_STATE_CHANGE_92", "ANY_MONSTER_DIE_98", "TIMER_EVENT_198", "CLIENT_EXECUTE_293" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_92(context, evt)
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if 1778 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_92(context, evt)
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-- 延迟2秒后,向groupId为:133001108的对象,请求一次调用,并将string参数:"KillPZ" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133001108, "KillPZ", 2) then
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return -1
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end
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-- 通知场景上的所有玩家播放名字为9 的cutscene
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if 0 ~= ScriptLib.PlayCutScene(context, 9, 0) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_98(context, evt)
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--判断死亡怪物的configid是否为 543
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if evt.param1 ~= 543 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_98(context, evt)
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-- 将configid为 1778 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1778, GadgetState.Default) then
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(1254,255,-1479),持续时间为1秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=1254, y=255, z=-1479}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 1, is_force = true, is_broadcast = false }) then
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return -1
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end
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-- 将configid为 3037 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3037, GadgetState.Default) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_TIMER_EVENT_198(context, evt)
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-- 杀死Group内指定的monster和gadget
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 133001088, monsters = {}, gadgets = {1775} }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_293(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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