GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133001193.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 858, monster_id = 20010301, pos = { x = 1485.3, y = 330.4, z = -1992.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 16, drop_id = 303044 },
{ config_id = 859, monster_id = 20010301, pos = { x = 1488.0, y = 330.8, z = -1989.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 16, drop_id = 303044 },
{ config_id = 860, monster_id = 20010301, pos = { x = 1482.7, y = 330.6, z = -1986.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 16, drop_id = 303044 },
{ config_id = 861, monster_id = 20010401, pos = { x = 1484.6, y = 330.4, z = -1991.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 16, drop_id = 303144 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2481, gadget_id = 70290009, pos = { x = 1490.8, y = 330.9, z = -1991.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 2482, gadget_id = 70500000, pos = { x = 1490.8, y = 330.9, z = -1991.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, point_type = 3005, owner = 2481 },
{ config_id = 2483, gadget_id = 70290009, pos = { x = 1479.0, y = 330.2, z = -1986.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 2484, gadget_id = 70500000, pos = { x = 1479.0, y = 330.2, z = -1986.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, point_type = 3005, owner = 2483 }
}
-- 区域
regions = {
{ config_id = 224, shape = RegionShape.SPHERE, radius = 16.5, pos = { x = 1483.9, y = 330.2, z = -1993.8 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_224", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_224", action = "action_EVENT_ENTER_REGION_224" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 2481, 2482, 2483, 2484 },
regions = { 224 },
triggers = { "ENTER_REGION_224" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_224(context, evt)
if evt.param1 ~= 224 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_224(context, evt)
-- 在0面前 5 到 9 范围里30 角度内,刷{858,859,860,861}的怪物
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {858,859,860,861}, ranges = { 5, 9 }, angle = 30 })
ScriptLib.PrintLog(tostring(ret))
return 0
end