GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133001254.lua

107 lines
4.6 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1094, monster_id = 21010401, pos = { x = 1719.3, y = 240.6, z = -1141.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 6, drop_id = 303002, disableWander = true },
{ config_id = 1095, monster_id = 21010201, pos = { x = 1718.0, y = 233.5, z = -1150.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 6, drop_id = 303002 },
{ config_id = 1096, monster_id = 21010201, pos = { x = 1716.2, y = 233.7, z = -1155.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 6, drop_id = 303002, disableWander = true, pose_id = 9003 },
{ config_id = 1168, monster_id = 21010201, pos = { x = 1722.1, y = 235.9, z = -1154.4 }, rot = { x = 0.0, y = 85.6, z = 0.0 }, level = 6, drop_id = 303002, disableWander = true, pose_id = 9002 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2899, gadget_id = 70220020, pos = { x = 1723.4, y = 233.3, z = -1146.7 }, rot = { x = 0.0, y = 352.9, z = 0.0 }, level = 1 },
{ config_id = 2901, gadget_id = 70220020, pos = { x = 1731.8, y = 235.1, z = -1145.8 }, rot = { x = 0.0, y = 4.4, z = 14.1 }, level = 1 },
{ config_id = 2903, gadget_id = 70220020, pos = { x = 1727.2, y = 234.7, z = -1150.7 }, rot = { x = 0.0, y = 37.3, z = 12.7 }, level = 1 },
{ config_id = 2904, gadget_id = 70220020, pos = { x = 1693.8, y = 232.8, z = -1163.0 }, rot = { x = 0.0, y = 26.8, z = 0.0 }, level = 1 },
{ config_id = 2905, gadget_id = 70220020, pos = { x = 1697.7, y = 232.6, z = -1165.2 }, rot = { x = 0.0, y = 52.3, z = 0.0 }, level = 1 },
{ config_id = 2906, gadget_id = 70220020, pos = { x = 1696.4, y = 232.3, z = -1170.9 }, rot = { x = 0.0, y = 61.6, z = 0.0 }, level = 1 },
{ config_id = 2907, gadget_id = 70220020, pos = { x = 1699.5, y = 232.9, z = -1173.1 }, rot = { x = 0.0, y = 40.6, z = 0.0 }, level = 1 },
{ config_id = 2908, gadget_id = 70220020, pos = { x = 1703.7, y = 233.4, z = -1172.9 }, rot = { x = 0.0, y = 4.0, z = 0.0 }, level = 1 },
{ config_id = 2909, gadget_id = 70220013, pos = { x = 1705.9, y = 233.3, z = -1170.2 }, rot = { x = 0.0, y = 187.7, z = 0.0 }, level = 1 },
{ config_id = 2910, gadget_id = 70220013, pos = { x = 1707.7, y = 233.7, z = -1170.9 }, rot = { x = 0.0, y = 29.6, z = 0.0 }, level = 1 },
{ config_id = 2911, gadget_id = 70220013, pos = { x = 1695.7, y = 232.8, z = -1161.9 }, rot = { x = 0.0, y = 303.5, z = 0.0 }, level = 1 },
{ config_id = 2912, gadget_id = 70220013, pos = { x = 1721.1, y = 233.3, z = -1143.2 }, rot = { x = 0.0, y = 162.4, z = 0.0 }, level = 1 },
{ config_id = 2913, gadget_id = 70220013, pos = { x = 1716.6, y = 233.5, z = -1146.5 }, rot = { x = 0.0, y = 162.4, z = 0.0 }, level = 1 },
{ config_id = 2948, gadget_id = 70210032, pos = { x = 1725.0, y = 237.0, z = -1159.5 }, rot = { x = 0.0, y = 334.6, z = 0.0 }, level = 1, chest_drop_id = 403102, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 366, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1724.3, y = 236.8, z = -1158.8 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_366", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_366", action = "action_EVENT_ANY_MONSTER_DIE_366", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 1094, 1095, 1096, 1168 },
gadgets = { 2899, 2901, 2903, 2904, 2905, 2906, 2907, 2908, 2909, 2910, 2911, 2912, 2913, 2948 },
regions = { 366 },
triggers = { "ANY_MONSTER_DIE_366" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_366(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 133001254) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_366(context, evt)
-- 将configid为 2948 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2948, GadgetState.Default) then
return -1
end
return 0
end