157 lines
4.9 KiB
Lua
157 lines
4.9 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1146, monster_id = 20011201, pos = { x = 1652.7, y = 247.9, z = -1331.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 },
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{ config_id = 1147, monster_id = 20011201, pos = { x = 1653.3, y = 247.2, z = -1338.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 },
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{ config_id = 1148, monster_id = 20011201, pos = { x = 1649.7, y = 247.7, z = -1341.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 },
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{ config_id = 1149, monster_id = 20011201, pos = { x = 1651.2, y = 247.5, z = -1338.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 },
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{ config_id = 1150, monster_id = 20011201, pos = { x = 1653.1, y = 247.5, z = -1335.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 },
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{ config_id = 1151, monster_id = 20011201, pos = { x = 1649.8, y = 247.9, z = -1336.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 373, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1652.2, y = 247.2, z = -1339.5 } },
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{ config_id = 374, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1660.7, y = 245.7, z = -1338.9 } },
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{ config_id = 375, shape = RegionShape.SPHERE, radius = 60, pos = { x = 1653.0, y = 247.2, z = -1338.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "CLIENT_EXECUTE_373", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElementFlora", condition = "", action = "action_EVENT_CLIENT_EXECUTE_373", trigger_count = 0 },
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{ name = "QUEST_FINISH_374", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_374", action = "action_EVENT_QUEST_FINISH_374" },
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{ name = "ENTER_REGION_375", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_375", action = "action_EVENT_ENTER_REGION_375" }
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}
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-- 变量
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variables = {
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{ name = "allow_spawn", value = 0, persistent = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 2,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 1146, 1147, 1148, 1149, 1150, 1151 },
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gadgets = { },
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regions = { 373 },
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triggers = { "CLIENT_EXECUTE_373" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { 374, 375 },
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triggers = { "QUEST_FINISH_374", "ENTER_REGION_375" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_373(context, evt)
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-- 针对groupid为 133001247 中该config对应的物件进行状态改变操作
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local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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--ScriptLib.PrintLog("config_id="..this_gadget)
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ScriptLib.SetGadgetEnableInteract(context, 133001247, this_gadget, true)
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_374(context, evt)
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--检查ID为30803的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 30803 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_374(context, evt)
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-- 将本组内变量名为 "allow_spawn" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "allow_spawn", 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_375(context, evt)
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if evt.param1 ~= 375 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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-- 判断变量"allow_spawn"为1
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if ScriptLib.GetGroupVariableValue(context, "allow_spawn") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_375(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133001263, suite = 1 }) then
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return -1
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end
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return 0
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end
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