GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133001901.lua

103 lines
2.8 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 162, shape = RegionShape.SPHERE, radius = 45, pos = { x = 1287.4, y = 258.1, z = -1680.0 } },
{ config_id = 163, shape = RegionShape.SPHERE, radius = 50.2, pos = { x = 1237.3, y = 274.1, z = -1687.2 } },
{ config_id = 420, shape = RegionShape.SPHERE, radius = 20, pos = { x = 1928.9, y = 197.9, z = -1266.0 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_162", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_162", action = "", trigger_count = 0 },
{ name = "ENTER_REGION_163", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_163", action = "", trigger_count = 0 },
{ name = "ENTER_REGION_420", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_420", action = "", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { 162, 163, 420 },
triggers = { "ENTER_REGION_162", "ENTER_REGION_163", "ENTER_REGION_420" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_162(context, evt)
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 38201) == QuestState.UNFINISHED and evt.param1 == 162 then
return true
end
return false
end
-- 触发操作
-- 触发条件
function condition_EVENT_ENTER_REGION_163(context, evt)
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 38201) == QuestState.UNFINISHED and evt.param1 == 163 then
return true
end
return false
end
-- 触发操作
-- 触发条件
function condition_EVENT_ENTER_REGION_420(context, evt)
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 46901) == QuestState.UNFINISHED and evt.param1 == 420 then
return true
end
return false
end
-- 触发操作