GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133002087.lua

223 lines
7.4 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 203, monster_id = 21010101, pos = { x = 1886.1, y = 226.8, z = -417.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7, drop_id = 303042, disableWander = true, pose_id = 9002 },
{ config_id = 204, monster_id = 21010101, pos = { x = 1887.6, y = 229.4, z = -416.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7, drop_id = 303042, disableWander = true, pose_id = 9002 },
{ config_id = 205, monster_id = 21010101, pos = { x = 1888.8, y = 228.6, z = -415.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7, drop_id = 303042, disableWander = true, pose_id = 9002 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1053, gadget_id = 70300013, pos = { x = 1883.4, y = 262.9, z = -533.0 }, rot = { x = 0.0, y = 27.8, z = 0.0 }, level = 1 },
{ config_id = 1054, gadget_id = 70300013, pos = { x = 1840.7, y = 256.3, z = -565.3 }, rot = { x = 0.0, y = 327.2, z = 0.0 }, level = 1 },
{ config_id = 1055, gadget_id = 70300013, pos = { x = 1849.6, y = 247.3, z = -511.3 }, rot = { x = 0.0, y = 324.0, z = 0.0 }, level = 1 },
{ config_id = 1057, gadget_id = 70900201, pos = { x = 1849.6, y = 248.7, z = -511.2 }, rot = { x = 0.0, y = 209.6, z = 0.0 }, level = 1 },
{ config_id = 1058, gadget_id = 70900201, pos = { x = 1840.6, y = 257.6, z = -565.4 }, rot = { x = 0.0, y = 110.7, z = 0.0 }, level = 1 },
{ config_id = 1059, gadget_id = 70900201, pos = { x = 1883.5, y = 264.2, z = -533.0 }, rot = { x = 0.0, y = 1.6, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 242, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1879.9, y = 246.4, z = -524.5 } },
{ config_id = 243, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1873.9, y = 246.4, z = -508.5 } },
{ config_id = 244, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1877.2, y = 246.1, z = -509.5 } },
{ config_id = 245, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1875.7, y = 246.0, z = -523.1 } },
{ config_id = 246, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1875.8, y = 250.5, z = -531.6 } },
{ config_id = 247, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1843.3, y = 252.3, z = -560.3 } },
{ config_id = 248, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1846.8, y = 242.9, z = -501.4 } }
}
-- 触发器
triggers = {
{ name = "GADGET_CREATE_242", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_242", action = "action_EVENT_GADGET_CREATE_242", trigger_count = 0, tlog_tag = "酒庄_87_酒庄射击挑战_开始" },
{ name = "CHALLENGE_SUCCESS_243", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "133002087", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_243", tlog_tag = "酒庄_87_酒庄射击挑战_成功" },
{ name = "CHALLENGE_FAIL_244", event = EventType.EVENT_CHALLENGE_FAIL, source = "133002087", condition = "", action = "action_EVENT_CHALLENGE_FAIL_244", tlog_tag = "酒庄_87_酒庄射击挑战_失败" },
{ name = "ANY_GADGET_DIE_245", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_245", action = "", trigger_count = 0, tag = "87" },
{ name = "ANY_GADGET_DIE_246", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_246", action = "action_EVENT_ANY_GADGET_DIE_246" },
{ name = "ANY_GADGET_DIE_247", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_247", action = "action_EVENT_ANY_GADGET_DIE_247" },
{ name = "ANY_GADGET_DIE_248", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_248", action = "action_EVENT_ANY_GADGET_DIE_248" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1053, 1054, 1055, 1057, 1058, 1059 },
regions = { 242, 243, 244, 245, 246, 247, 248 },
triggers = { "GADGET_CREATE_242", "CHALLENGE_SUCCESS_243", "CHALLENGE_FAIL_244", "ANY_GADGET_DIE_245", "ANY_GADGET_DIE_246", "ANY_GADGET_DIE_247", "ANY_GADGET_DIE_248" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_242(context, evt)
if 1053 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_242(context, evt)
-- 创建编号为133002087该挑战的识别id),挑战内容为111的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 133002087, 111, 30, 2, 87, 3) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_243(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002221, suite = 2 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_244(context, evt)
-- 改变指定group组133002220中 configid为1773的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 133002220, 1773, GadgetState.Default) then
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002087, suite = 2 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_245(context, evt)
if 1053 == evt.param1 then
return true
end
if 1054 == evt.param1 then
return true
end
if 1055 == evt.param1 then
return true
end
return false
end
-- 触发操作
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_246(context, evt)
if 1053 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_246(context, evt)
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 133002087, monsters = {}, gadgets = {1059} }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_247(context, evt)
if 1054 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_247(context, evt)
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 133002087, monsters = {}, gadgets = {1058} }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_248(context, evt)
if 1055 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_248(context, evt)
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 133002087, monsters = {}, gadgets = {1057} }) then
return -1
end
return 0
end